Mine is sitting at 74GB, about the same size as GW2 (72GB) the only other MMORPG I have installed currently.
Meanwhile BG3 weighs in at twice the size with 145GB
Mine is sitting at 74GB, about the same size as GW2 (72GB) the only other MMORPG I have installed currently.
Meanwhile BG3 weighs in at twice the size with 145GB
Yes. It is too big. New players should be able to skip to DT if they desire to. They can always NG+ if they want.
Those who keep saying MSQ is a such a huge part of the game and there fore it doesn't make sense to skip it don't seem to have perspective into other playstyles but "watch movie and unsub". If you actually play the game, you spend significantly more time outside of MSQ than in it.
Forcing 300+ hours of solo-player MSQ down new players' throats to get to all of the current raids, ultimates, activities, crafts, maps, hunts, etc in an MMO is asinine.
Isn't DT supposed to be the start of the next big story arc, like what we had from 1.0/ARR to EW. I don't see why they wouldn't be able to work it into a new onboarding point for new people.
it will become a mess though when new player start on lvl 90 without knowing anything about ff14 combat
I played ARR and post ARR twice recently, (yes, have nothing better to do, and i'm bored, so torture it is) and ARR could do with a few tweaks and some more bit of prunning, the fucking around with the company of heroes requests before Titan is bullshit and adds nothing, Y'shtola already says it right in the dialogue, no time for stupid shit while Titan is being summoned. Coerthas map and the finding of the enterprise is another similar and completely unnecessary trotting around doing inconsequential things, just to end up in stone vigil. Besides this, ARR is fine.
The real problem is post ARR, that thing is a complete mess and the real slog/brick that can stop most players from actually going past it, is so messy, that i really don't know what they could do with it.
The importance of MSQ goes far beyond being a film, which some extreme fanboys/fangirls would defend at all costs.Yes. It is too big. New players should be able to skip to DT if they desire to. They can always NG+ if they want.
Those who keep saying MSQ is a such a huge part of the game and there fore it doesn't make sense to skip it don't seem to have perspective into other playstyles but "watch movie and unsub". If you actually play the game, you spend significantly more time outside of MSQ than in it.
Forcing 300+ hours of solo-player MSQ down new players' throats to get to all of the current raids, ultimates, activities, crafts, maps, hunts, etc in an MMO is asinine.
1° It keeps some players away from the game. The fact that the FF community is relatively pleasant (not perfect; pleasant) doesn't come from nowhere. Among various things that impact this aspect, MSQ plays a non-negligible role because it discourages wannabe pro-players (< this is not an insult to the HL community. I'm talking about nervous players, ultra-competitive even in lambda content... And who have medium skills, in general).
2° The length of MSQ staggers players because of its duration. An MMORPG isn't just endgame, contrary to what you seem to imply with your last sentence. That's a focus inherited from a more contemporary vision of MMORPGs (... a greedier vision, too), but the fact that everyone concentrates on the last few levels is a huge problem: it causes the loss of potentially endless content; forces the accelerated release of patches that are half-finished because of the pressure of a playerbase chomping at the bit after months of polishing endgame content; and generates a false sense of urgency for new players who rush to the endgame dead end which, if we're honest, is nothing more than a hamster wheel. Interesting when tackling the extreme, sadistic and ultimate; but a hamster wheel nonetheless.
Instead, we should focus on the old content, bring it up to date, and fix the synchronization problem that allows you to drive on CT as if the mobs were straight out of Adibu (the game, for youngsters).
Totally agree. I don't understand getting to Endgame being.... well, the endgame.The importance of MSQ goes far beyond being a film, which some extreme fanboys/fangirls would defend at all costs.
1° It keeps some players away from the game. The fact that the FF community is relatively pleasant (not perfect; pleasant) doesn't come from nowhere. Among various things that impact this aspect, MSQ plays a non-negligible role because it discourages wannabe pro-players (< this is not an insult to the HL community. I'm talking about nervous players, ultra-competitive even in lambda content... And who have medium skills, in general).
2° The length of MSQ staggers players because of its duration. An MMORPG isn't just endgame, contrary to what you seem to imply with your last sentence. That's a focus inherited from a more contemporary vision of MMORPGs (... a greedier vision, too), but the fact that everyone concentrates on the last few levels is a huge problem: it causes the loss of potentially endless content; forces the accelerated release of patches that are half-finished because of the pressure of a playerbase chomping at the bit after months of polishing endgame content; and generates a false sense of urgency for new players who rush to the endgame dead end which, if we're honest, is nothing more than a hamster wheel. Interesting when tackling the extreme, sadistic and ultimate; but a hamster wheel nonetheless.
Instead, we should focus on the old content, bring it up to date, and fix the synchronization problem that allows you to drive on CT as if the mobs were straight out of Adibu (the game, for youngsters).
Whether some like it or not, the game is - first and foremost - the MSQ.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.