Yeah exactly, I don't really see Trusts as something negative and if anything I'm sure it's brought more people into the game because you can practically go through the story solo. It helps DPS queues that's for sure.I also really like the fact I can casually grind a dungeon and be able to afk whenever without making others wait on me.
It just gives so much more flexibility.
Another thing it also adds is an option for people to gpose with whatever scion they want in a bunch of different locations.
I absolutely see them as a detriment to the game, not because they turn the MMO into a singleplayer experience (let's be honest, the MSQ already does a stellar job at that) but because all content with duty support needs to be designed around their braindead AI, severely limiting what can be done with it.
A very good point against them. The AI seems pretty simple so it would make the mechanics simple too in order to accomodate it which is something I can agree on and didn't think of with my initial post. They definitely seem like a step up from squadrons, so I hope that in the future things will improve.I absolutely see them as a detriment to the game, not because they turn the MMO into a singleplayer experience (let's be honest, the MSQ already does a stellar job at that) but because all content with duty support needs to be designed around their braindead AI, severely limiting what can be done with it.
A step up? Squadrons were absolute killing machines you had to keep on a tight leash lest they get carried away by their bloodlust.A very good point against them. The AI seems pretty simple so it would make the mechanics simple too in order to accomodate it which is something I can agree on and didn't think of with my initial post. They definitely seem like a step up from squadrons, so I hope that in the future things will improve.
Funny you mention that since the redo of the older content in ARR MSQ kind of shows this. There was some creative stuff back then that showed there was room for creativity in the MMO but a lot of it got steamrolled by the reworks.I absolutely see them as a detriment to the game, not because they turn the MMO into a singleplayer experience (let's be honest, the MSQ already does a stellar job at that) but because all content with duty support needs to be designed around their braindead AI, severely limiting what can be done with it.
I doubt this is an issue for newer players since they encounter Duty Support before they're introduced to Trusts at the end of 5.0. It's those who had reached Shadowbringers content before the release of patch 5.3 that get confused.Lets make a system for people to run dungeons with NPCs so they don't have to wait in queue forever because of a lack of players.
Lets also make the system require the player to run dungeons and level the said characters, so they have to waste tons of hours just getting the NPCs maxed out for the very few instances where they need to use them.
... how about just having the NPCs at the right level so people can use trusts?
[Quick Note: As people have pointed out, Trust is not Duty Support... which does not help with how confusing it is to have both options on a menu.)
I just think of Trusts as boring side content done to earn an achievement and title. I did it somewhat naturally on my characters in Shadowbringers as I leveled alts jobs but this expansion I only bothered on this character and I probably will ignore Trust completely in Dawntrail. Duty Support is a lot more convenient than Trust if I'm not dungeon running with friends.
I feel they should merge duty support and trust back together, that whole distinction seems incredibly unintuitive and pointless... Give the trusts 'levels' in the form of bond or something (not an actual level but some sort of figurative 'power level', such that they always sync to the player like chocobo), allow players to still do that, and just keep it one smooth system. Ideally giving those levels some more character / rpg elements, like WoW does lol. (FFXI's trusts have some levels and ideas too, we had a partner in 1.0 as well, a while ago I was referencing bioware-lite sort of situation).
They had to rename it from Trusts to Duty Support, because...I feel they should merge duty support and trust back together, that whole distinction seems incredibly unintuitive and pointless... Give the trusts 'levels' in the form of bond or something (not an actual level but some sort of figurative 'power level', such that they always sync to the player like chocobo), allow players to still do that, and just keep it one smooth system. Ideally giving those levels some more character / rpg elements, like WoW does lol. (FFXI's trusts have some levels and ideas too, we had a partner in 1.0 as well, a while ago I was referencing bioware-lite sort of situation).
Many new players won't know what "trusts" are. Duty Support is more intuitive to non-FF players.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Don't really care which one they keep a name for, my point was there really doesn't need to be two systems. It's obnoxious and confusing without value, imo.
Duty Support is a clearer name that is true. I just happen to list Trust since it was that in FFXI too.
The whole leveling thing is ridiculous anyway. Dungeons are boring enough without farming them with NPCs. Actually farming them with NPCs that single target everything?
I really like the system for doing dungeons my first time, but farming them is just tedious and not fun. I didn't bother this time. Anything I used NPCs to farm I just used Duty Support (for minion drops).
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