My opinion might be unpopular, but Criterion Dungeons need an overhaul. I'd understand if they were savage-difficulty fights designed for solo players, aiming to give people a chance to test their savage skills and capabilities rather than leaving them with: "I wish there were 7 more of me. I'd have done this faster than my teammates can"

However, criterion ends up instead being a savage fight for 4 players rather than 8 players, with nothing in rewards but a mount. This lack of rewards would have been much more understandable if they were, again, designed for solo players.

I think if we have implemented a mythic+ dungeon system from WoW, that'd have been way more popular than Variant & Criterion ever are. With a raising difficulty and affixes to spice up the dungeon run.