Quote Originally Posted by Jeeqbit View Post
I do like high-potency attacks. They feel good. But they don't need to be that high. I remember a "high potency attack" used to be something like 400, 500 or 600 potency, not 1200. But maybe it's the stat squish and how high level we are now. Maybe we just need to condense levels so ARR goes up to 30 instead.
I don't think Level have actually to do anything in this. For exemple, the potency of the bard are mostly low. Other classe like Reapers can hit almost twice as strong with any attack they have. If anything, it's more a balance issue over Crit and DH than anything else.

To be more precise, Having DH and Crit on top of each other is actually a design that will bring incredible Variance. The formula work like this : Base Damage * Crit DMG% * DH DMG

Usually a Crit DH goes around 1.8x to 2x the base damage (if not higher) which create those huge variance.

For me, We should only need Crit to reduce that variance and rework Direct hit to be something else.

Unfortunately, doing such a thing will require SE to rebalance the whole game. A fast solution would be to increase potency in accordance to the potential DPS loss of DH removal, but it will only be a bandaid and not an actual solution.

Variance is of course needed inside a game, but it should be kept inside a certain window to not break balance completely or make classes impossible to play on Savage or Ultimate because of bad crit rate inside a burst window.