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Thread: Mob Levels

  1. #11
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I would recommend to anyone trying to get "The Wanderer's Shadow" this guide:

    http://xivpads.com/?-Guides&Wanderer...etherial_Gates

    Some of the info might be outdated these days but from my experience it's still mostly accurate.
    (3)

  2. #12
    Player

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    Ul'dah
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    Quote Originally Posted by Anapingofness View Post
    -___-;; I just wish they would remove the level 60+ mobs from the game. That would make me a happy panda.
    Why so it makes traveling even more boring and less exciting?
    (0)

  3. #13
    Player
    Anapingofness's Avatar
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    Mar 2011
    Location
    Gridania
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    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Arcell View Post
    I would recommend to anyone trying to get "The Wanderer's Shadow" this guide:

    http://xivpads.com/?-Guides&Wanderer...etherial_Gates

    Some of the info might be outdated these days but from my experience it's still mostly accurate.
    Ohh! Thank you! I'll be sure to look at that! ^_^!!

    Information about this game is usually very dated and recent info is hard to come by, since people aren't updating. ;_____;

    My guess is that the updates shall happen after 2.0.

    But yes, thanks for sharing!
    (0)
    Last edited by Anapingofness; 07-12-2012 at 04:33 AM.

  4. #14
    Player
    Anapingofness's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Rokien View Post
    Why so it makes traveling even more boring and less exciting?
    I'm not sure what you deem exciting Rokien but that is irrelevant at the moment.

    Yes, there is a certain amount of rush and accomplishment when you are actually able to circumnavigate the level 60+ mobs. However, my problem is that I will run into these mobs in narrow stips where I can't really avoid them. Dying repeatedly to level 60, 70, 80, etc mobs is not exciting for me, it is a point of frustration.

    We are given the achievement quests for Exploration. For me, having mobs that are such a high level does the opposite of condone exploration. It actually deters me from doing so.

    I have expressed my frustration on this forum and asked for advice- and you know what?

    People have given me advice and answered my questions. For that, I am happy and thankful.

    You don't need to get so defensive over something that doesn't even effect the overwhelming majority of the game. The nodes and areas I talk about are rarely used, if at all.
    (0)

  5. #15
    Yeah that's the problem, even if you got molested by high level enemies in XI they didn't oneshot you at level cap so you had a chance of getting away even in narrow spots. Realistically instead of just removing em, they could just re-examine the calculations of it since that's the main reason high level enemis are more of a problem than they should be.

    The achivements though you should know they made em for the long term of the game, so in 2.0 everything could be quite different as we know the maps will be, so they probably don't even expect many to try for em now lol. So really probably best to wait to see how 2.0 plays out since come 1.23 in a few weeks..they're pretty much done with 1.x lol. I can understand the frustration but it's more of a foundation problem rather than placement, since unlike XI you have native HP/MP regen that doesn't require traits even while on a mob hatelist in passive mode (just slows down), so you can recover some hp while trying to run away but the fact the Annole hits you for 7820 damage..yeah.
    (0)

  6. #16
    Player
    Anapingofness's Avatar
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    Mar 2011
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    Gridania
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    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Elexia View Post
    Yeah that's the problem, even if you got molested by high level enemies in XI they didn't oneshot you at level cap so you had a chance of getting away even in narrow spots. Realistically instead of just removing em, they could just re-examine the calculations of it since that's the main reason high level enemis are more of a problem than they should be.

    The achivements though you should know they made em for the long term of the game, so in 2.0 everything could be quite different as we know the maps will be, so they probably don't even expect many to try for em now lol. So really probably best to wait to see how 2.0 plays out since come 1.23 in a few weeks..they're pretty much done with 1.x lol. I can understand the frustration but it's more of a foundation problem rather than placement, since unlike XI you have native HP/MP regen that doesn't require traits even while on a mob hatelist in passive mode (just slows down), so you can recover some hp while trying to run away but the fact the Annole hits you for 7820 damage..yeah.
    This is also true.

    I figured that the achievements were here to stay, but then again- I really wasn't certain just what was staying and what was leaving come 2.0. XD
    (0)

  7. #17
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
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    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anapingofness View Post
    Ohh! Thank you! I'll be sure to look at that! ^_^!!

    Information about this game is usually very dated and recent info is hard to come by, since people aren't updating. ;_____;

    My guess is that the updates shall happen after 2.0.

    But yes, thanks for sharing!
    Be sure to comment on there if anything is outdated so I can update it, I still read the comments every now and then.
    (1)

  8. #18
    Player
    Join Date
    Mar 2011
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    Gridania
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    Quote Originally Posted by Anapingofness View Post
    We are given the achievement quests for Exploration. For me, having mobs that are such a high level does the opposite of condone exploration. It actually deters me from doing so.


    Seriously none of the nodes are a "Death trap" waiting to happen if your willing to wait even a few minutes for monster formations to clear up. Chocobos have made nodes a utter breeze to capture aside from like two of them.

    I like that the threat of death is at least present somewhere in the world.
    (1)

  9. #19
    Player
    Nazrakin's Avatar
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    Jun 2012
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    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I actually enjoy the high level creatures out in the world. It provides a sense of danger and excitement to an otherwise incredibly boring aspect of the game -- I also like the idea of humbling the player by having creatures so strong that no one person could ever hope to kill them.

    That said, I do agree that most of them should be toned down enough that a group of players could kill them and I like the idea of sneak+inv pots to the game.
    (1)

  10. #20
    Player
    ToxicFox's Avatar
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    Nov 2011
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    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    Dread Spike, Hollowed Ground, Decoy, and Feather Foot. These are your friend when exploring.


    I like the high level mobs cause its fun to try and get past em to see a area you've never seen before.
    (0)

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