This is also true.Yeah that's the problem, even if you got molested by high level enemies in XI they didn't oneshot you at level cap so you had a chance of getting away even in narrow spots. Realistically instead of just removing em, they could just re-examine the calculations of it since that's the main reason high level enemis are more of a problem than they should be.
The achivements though you should know they made em for the long term of the game, so in 2.0 everything could be quite different as we know the maps will be, so they probably don't even expect many to try for em now lol. So really probably best to wait to see how 2.0 plays out since come 1.23 in a few weeks..they're pretty much done with 1.x lol. I can understand the frustration but it's more of a foundation problem rather than placement, since unlike XI you have native HP/MP regen that doesn't require traits even while on a mob hatelist in passive mode (just slows down), so you can recover some hp while trying to run away but the fact the Annole hits you for 7820 damage..yeah.
I figured that the achievements were here to stay, but then again- I really wasn't certain just what was staying and what was leaving come 2.0. XD
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