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Thread: Mob Levels

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  1. #1
    The purpose of level 60+ monsters were to fight for exp, however SE in their infinite wisdom made calculations between your level versus monster level too severe that they can hit you for over your max HP in one hit the higher they go. Since the cap is 50 if they used XI's formula you could exp on level 60-68 monsters no problem, however once you hit 6+ levels apart it starts becoming a massacre.

    Much like bosses at 75 were already hitting level 90+ and didn't auto oneshot you (unless it was their gimmick) so in this game the same could have been true, but this is why most bosses in XIV are actually around level 59 since they pose just enough challenge to kill you off easily.
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  2. #2
    Player
    Anapingofness's Avatar
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    Bisera Cecilina
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    Adamantoise
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    Armorer Lv 76
    -___-;; I just wish they would remove the level 60+ mobs from the game. That would make me a happy panda.
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  3. #3
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    Quote Originally Posted by Anapingofness View Post
    -___-;; I just wish they would remove the level 60+ mobs from the game. That would make me a happy panda.
    Why so it makes traveling even more boring and less exciting?
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  4. #4
    Player
    Anapingofness's Avatar
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    Bisera Cecilina
    World
    Adamantoise
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    Armorer Lv 76
    Quote Originally Posted by Rokien View Post
    Why so it makes traveling even more boring and less exciting?
    I'm not sure what you deem exciting Rokien but that is irrelevant at the moment.

    Yes, there is a certain amount of rush and accomplishment when you are actually able to circumnavigate the level 60+ mobs. However, my problem is that I will run into these mobs in narrow stips where I can't really avoid them. Dying repeatedly to level 60, 70, 80, etc mobs is not exciting for me, it is a point of frustration.

    We are given the achievement quests for Exploration. For me, having mobs that are such a high level does the opposite of condone exploration. It actually deters me from doing so.

    I have expressed my frustration on this forum and asked for advice- and you know what?

    People have given me advice and answered my questions. For that, I am happy and thankful.

    You don't need to get so defensive over something that doesn't even effect the overwhelming majority of the game. The nodes and areas I talk about are rarely used, if at all.
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  5. #5
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anapingofness View Post
    We are given the achievement quests for Exploration. For me, having mobs that are such a high level does the opposite of condone exploration. It actually deters me from doing so.


    Seriously none of the nodes are a "Death trap" waiting to happen if your willing to wait even a few minutes for monster formations to clear up. Chocobos have made nodes a utter breeze to capture aside from like two of them.

    I like that the threat of death is at least present somewhere in the world.
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