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Thread: Mob Levels

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  1. #1
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think those mobs are a remnant of an unused design. How many camps and aetherial gates do not have any leves associated with them. Events and quests may call upon an obscure gate or location from time to time.

    A level 60 mob is do-able in a full party.
    A level 70+ mob is not. As you are correct, they deal 2000+ damage a hit and receive 1~7 damage.
    Through great coordination, a server may be able to take down a single high level mob: Rainbow Basilisk, Guardian of the Grove, etc. even while doing 1~10 damage per hit and risking the retaliation of 9999 damage.

    Some mobs, you react to sight ~ so running around their backsides may avoid alerting them.

    Some mobs react to sound alone, so running and riding on chocoback alerts them, but walking does not trigger them even if they breath in your face.

    If going for the achievement, I recommend running a zone every play session with a group of friends. Those that have the gate can act as decoys to buy you and others time. Taking turns as needed until everyone has the gate.
    (5)

  2. #2
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    If going for the achievement, I recommend running a zone every play session with a group of friends. Those that have the gate can act as decoys to buy you and others time. Taking turns as needed until everyone has the gate.
    That's cheating! >:-O

    Kidding, but I agree with your post. I'd like to add that there's a third type of aggro, called alternately "true sound" or "scent", where walking will only halve the detection radius, rather than eliminate it. Mobs with this aggro type include, most annoyingly, boars.

    For these you either need to run by on chocobo and pray, wait for them to move out of the way, or use Wrist Flick to stun them and then hope you can get far enough past them after they recover.

    Might as well mention that there is a small chance to evade even these high-level mobs. I managed to dodge an attack from a L70 boar on my way to... Longroot, I think, as a 21CUL.
    (0)
    Last edited by REDace0; 07-12-2012 at 01:00 AM.

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by REDace0 View Post
    That's cheating! >:-O

    Kidding, but I agree with your post. I'd like to add that there's a third type of aggro, called alternately "true sound" or "scent", where walking will only halve the detection radius, rather than eliminate it. Mobs with this aggro type include, most annoyingly, boars.

    For these you either need to run by on chocobo and pray, wait for them to move out of the way, or use Wrist Flick to stun them and then hope you can get far enough past them after they recover.

    Might as well mention that there is a small chance to evade even these high-level mobs. I managed to dodge an attack from a L70 boar on my way to... Longroot, I think, as a 21CUL.
    Alternatively if you have Paladin just pop Hallowed Ground and jump on your chocobo to get through some of the more unforgiving parts.
    (1)

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