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Thread: Mob Levels

  1. #1
    Player
    Anapingofness's Avatar
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    Mar 2011
    Location
    Gridania
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    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76

    Mob Levels

    Ok so, I know that 2.0 is right around the corner and all that but I have a question that needs clearing up.

    Basically, I'd like to know what the purpose of level 60+ mobs is in this game. I don't see why we need mobs above level 60 because a level 60 mob will kill me just as much as a level 79 mob.

    Granted, a level 60 mob will usually take a few hits to bring me to 0 whereas a level 70+ mob will basically one shot me- the higher the level the higher the chance of one shottage.

    However, I have noticed that they do severely limit my ability to explore and get the all of the nodes and camps. I can't even imagine going to some of these places in a group.

    I can understand if a world boss or an open world HNM is level 75-80 or some such, but regular mobs? I think that's a bit much especially since most of them aggro.

    I'm under the opinion of that they shouldn't even be in the game seeing as our level cap is 50.

    So, yes, I'd appreciate any insight by the rest of the community! And possibly the Devs- that would be nice.

    Thanks!
    (2)

  2. #2
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think those mobs are a remnant of an unused design. How many camps and aetherial gates do not have any leves associated with them. Events and quests may call upon an obscure gate or location from time to time.

    A level 60 mob is do-able in a full party.
    A level 70+ mob is not. As you are correct, they deal 2000+ damage a hit and receive 1~7 damage.
    Through great coordination, a server may be able to take down a single high level mob: Rainbow Basilisk, Guardian of the Grove, etc. even while doing 1~10 damage per hit and risking the retaliation of 9999 damage.

    Some mobs, you react to sight ~ so running around their backsides may avoid alerting them.

    Some mobs react to sound alone, so running and riding on chocoback alerts them, but walking does not trigger them even if they breath in your face.

    If going for the achievement, I recommend running a zone every play session with a group of friends. Those that have the gate can act as decoys to buy you and others time. Taking turns as needed until everyone has the gate.
    (5)

  3. #3
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    There's a lot of unused stuff in this version, like the empty Sylph village and Goldleaf Dais out in the Black Shroud northeast of Nine Ivies, the giant dragon carcass in the middle of Mor Dhona, or any of the countless tunnels to nowhere throughout the world.
    (0)

  4. #4
    Player
    REDace0's Avatar
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    Mar 2011
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    #5 Mist 2, The Pande Cave
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    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    If going for the achievement, I recommend running a zone every play session with a group of friends. Those that have the gate can act as decoys to buy you and others time. Taking turns as needed until everyone has the gate.
    That's cheating! >:-O

    Kidding, but I agree with your post. I'd like to add that there's a third type of aggro, called alternately "true sound" or "scent", where walking will only halve the detection radius, rather than eliminate it. Mobs with this aggro type include, most annoyingly, boars.

    For these you either need to run by on chocobo and pray, wait for them to move out of the way, or use Wrist Flick to stun them and then hope you can get far enough past them after they recover.

    Might as well mention that there is a small chance to evade even these high-level mobs. I managed to dodge an attack from a L70 boar on my way to... Longroot, I think, as a 21CUL.
    (0)
    Last edited by REDace0; 07-12-2012 at 01:00 AM.

  5. #5
    The purpose of level 60+ monsters were to fight for exp, however SE in their infinite wisdom made calculations between your level versus monster level too severe that they can hit you for over your max HP in one hit the higher they go. Since the cap is 50 if they used XI's formula you could exp on level 60-68 monsters no problem, however once you hit 6+ levels apart it starts becoming a massacre.

    Much like bosses at 75 were already hitting level 90+ and didn't auto oneshot you (unless it was their gimmick) so in this game the same could have been true, but this is why most bosses in XIV are actually around level 59 since they pose just enough challenge to kill you off easily.
    (0)

  6. #6
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
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    Gridania
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    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    O_O; I see...

    The input is certainly appreciated. I'm glad that I'm not the only one who feels like this.

    At the same time, it's a little disheartening. lol I tried going to the camps around Camp Broken Water. I got 2/3 nodes, but when I tried to make it to Zna'rk(or some such?) I got horribly owned. Still, I'll try and see if I can get a friend or two to come with me next time but I don't know how much good it will do if they get one shotted D=!!

    However, I can see where you're coming from about the aggro types. Although, I'm having trouble differentiating between mobs that do sight or sound aggro. For some, I know which is which but for others- not so much.
    Sadly, a most of the information about this game is very dated. D=!

    I wish we at least had sneak and invis for this purpose >_<!
    Or that Stealth didn't fail so much. v-v;
    It should just Stealth you period and throw out the level requirement and slow movement speed. As a gatherer you can't do anything but gather anyway. You can't really gather high level gathering points since you will most likely fail and you can only use them once. D=
    (2)

  7. #7
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by REDace0 View Post
    That's cheating! >:-O

    Kidding, but I agree with your post. I'd like to add that there's a third type of aggro, called alternately "true sound" or "scent", where walking will only halve the detection radius, rather than eliminate it. Mobs with this aggro type include, most annoyingly, boars.

    For these you either need to run by on chocobo and pray, wait for them to move out of the way, or use Wrist Flick to stun them and then hope you can get far enough past them after they recover.

    Might as well mention that there is a small chance to evade even these high-level mobs. I managed to dodge an attack from a L70 boar on my way to... Longroot, I think, as a 21CUL.
    Alternatively if you have Paladin just pop Hallowed Ground and jump on your chocobo to get through some of the more unforgiving parts.
    (1)

  8. #8
    Player
    LilaAquillina's Avatar
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    Apr 2011
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    Gridania
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    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    I'll second the request for sneak/invis item or spell... there's a lot of world I'd like to explore. I like running around unexplored areas.

    Stealth would be a way to do it. Just dropping the level requirement would give it a lot more functionality. You really can't go mine/harvest/fish nodes high above your level anyway.
    (2)

  9. #9
    Player
    Anapingofness's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    -___-;; I just wish they would remove the level 60+ mobs from the game. That would make me a happy panda.
    (0)

  10. #10
    Player
    Hulan's Avatar
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    Jun 2011
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    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    It should be noted though, that once you get all of the nodes, you really know your stuff. Not to mention it's a serious feeling of accomplishment. Getting The Wanderer's Shadow is still one of the happiest moments in the game for me. The best advice I can give is, don't keep bashing your head into a wall. If something doesn't work, try something new. I know when I was trying to get South Bloodshore, it took me almost an hour to realize that I could just walk past the crabs. I was getting so frustrated I just kept running in headlong and didn't think to try walking (it was one of my first nodes, so I hadn't really gotten a feel for the aggro mechanics).
    (2)

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