Ok so, I know that 2.0 is right around the corner and all that but I have a question that needs clearing up.

Basically, I'd like to know what the purpose of level 60+ mobs is in this game. I don't see why we need mobs above level 60 because a level 60 mob will kill me just as much as a level 79 mob.

Granted, a level 60 mob will usually take a few hits to bring me to 0 whereas a level 70+ mob will basically one shot me- the higher the level the higher the chance of one shottage.

However, I have noticed that they do severely limit my ability to explore and get the all of the nodes and camps. I can't even imagine going to some of these places in a group.

I can understand if a world boss or an open world HNM is level 75-80 or some such, but regular mobs? I think that's a bit much especially since most of them aggro.

I'm under the opinion of that they shouldn't even be in the game seeing as our level cap is 50.

So, yes, I'd appreciate any insight by the rest of the community! And possibly the Devs- that would be nice.

Thanks!