Page 15 of 15 FirstFirst ... 5 13 14 15
Results 141 to 143 of 143
  1. #141
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    You're comparing an action game where mashing the same button for a combo across a massively diverse collection of weapons makes sense, a better comparison would be fighting games where each character is the job and each one has a unique set of combos that can be strung together. But for the sake of proving my point, Make Consolidated Combo Buttons an opt in feature, focing this for everyone would just lead to most people not being happy.
    Fighting games are a great example for this, actually:

    Compare a game like Mortal Kombat to Smash Bros.

    Smash Bros, all characters play the same (button-press-wise), but HOW you actually play them has huge variety and requires an understanding of when to use what ability.

    Mortal Kombat, while also requiring knowledge of what does what, also requires convoluted button presses/sequences unique to each character.

    Both kinds of games appeal to different people. Trying to remember if one of my basic moves is "down forward punch" or "forward forward punch" on this particular character is not fun game play to me.
    Again, doesn't mean people who LIKE the complextiy are wrong, or the people who like 1-2-3 for the sake of 1-2-3 are wrong- it's just not what I want given the option.
    (0)

  2. #142
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    Fighting games are a great example for this, actually:

    Compare a game like Mortal Kombat to Smash Bros.

    Smash Bros, all characters play the same (button-press-wise), but HOW you actually play them has huge variety and requires an understanding of when to use what ability.

    Mortal Kombat, while also requiring knowledge of what does what, also requires convoluted button presses/sequences unique to each character.

    Both kinds of games appeal to different people. Trying to remember if one of my basic moves is "down forward punch" or "forward forward punch" on this particular character is not fun game play to me.
    Again, doesn't mean people who LIKE the complextiy are wrong, or the people who like 1-2-3 for the sake of 1-2-3 are wrong- it's just not what I want given the option.
    Yeah exactly why an opt in feature fixes this over making a mandatory change,
    (2)

  3. #143
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Deceptus View Post
    Shaving off useless button presses could be swapped with interesting, engaging ones if a competent job design team were behind the changes.
    Flawless Logic... Except you state the problem yourself with if there is a competent Job design team. Square has never returned or swapped anything interesting and engaging when they removed something as of when I started playing. For Samurai that's 8 simplifications and still " Nothing " in return. I wonder if other Jobs also got Nothing after they lost Job features ( looks at Healers )

    If Square can show they wish to increase optional complexity through Job-Designs on any Job - before culling more things? I'll be more inclined to agree to Combo Compression, every homogenization changes and shaving off more of our skill-kits. And as far as I witnessed between starting at SHB and EW? They haven't, at all. Keeping me unconvinced for a very long time on this to agree to any simplification of any degree, mhm.
    (3)

Page 15 of 15 FirstFirst ... 5 13 14 15