Quote Originally Posted by kaynide View Post
Having to push the same button 3 times is not any less mundane than pushing 3 different buttons if the button pushed has no extra meaning.
Having stuff on your bar for the sake of having stuff on your bar is not exciting gameplay design.

I’ll say this- I play Monster Hunter, Charge Blade (pretty complex/technical weapon comparatively). The amount of actions and movements I can do packed into a few buttons makes it feel very fun to play. Yes, it’s an action game. Yes, different, but using a controller, why do I need to press 3 completely different buttons to do what is essentially Sword>Sword>Sword.

It would be completely different if there were choices after each button press. For most jobs, there are not.

Monk is one of the only ones that comes to mind that each ability has meaning in its placement for stances, position of attack and buff/debuffs from abilities. And in that case, that should be the job’s gimmick.
You're comparing an action game where mashing the same button for a combo across a massively diverse collection of weapons makes sense, a better comparison would be fighting games where each character is the job and each one has a unique set of combos that can be strung together. But for the sake of proving my point, Make Consolidated Combo Buttons an opt in feature, focing this for everyone would just lead to most people not being happy.