



Shaving off useless button presses could be swapped with interesting, engaging ones if a competent job design team were behind the changes.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Flawless Logic... Except you state the problem yourself with if there is a competent Job design team. Square has never returned or swapped anything interesting and engaging when they removed something as of when I started playing. For Samurai that's 8 simplifications and still " Nothing " in return. I wonder if other Jobs also got Nothing after they lost Job features ( looks at Healers )
If Square can show they wish to increase optional complexity through Job-Designs on any Job - before culling more things? I'll be more inclined to agree to Combo Compression, every homogenization changes and shaving off more of our skill-kits. And as far as I witnessed between starting at SHB and EW? They haven't, at all. Keeping me unconvinced for a very long time on this to agree to any simplification of any degree, mhm.
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