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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If the OP wants to have their 1-2-3 filler condensed to one button, SMN and the healers are right there to experience said gameplay

    But a lot of people are now complaining about how hollow the gameplay of those jobs now feel, so I would prefer it if they didn't remove more buttons. If they changed 1-2-3 into 1-1-1 and added two new cool buttons in the 2-3's place, sure, but this is SE. They removed Kaiten and replaced it with {nothing}, so we have to fill that gap with Shinten instead to keep our kenki under control. They removed the secondary DOTs from healers and replaced them with {nothing}, instead compiling the damage into the one main DOT and increasing it's duration to 30s, making the healer rotation a static 'press DOT once per 30s, then press filler 11 times in a row, repeat' unless healing is required, in which case, throw out one of your 4-5 completely free OGCD tools to instantly counteract the damage
    (5)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But a lot of people are now complaining about how hollow the gameplay of those jobs now feel, so I would prefer it if they didn't remove more buttons. If they changed 1-2-3 into 1-1-1 and added two new cool buttons in the 2-3's placee
    Honestly that'd be my take: Make the core rotation that every job has as a backbone brain dead easy and/or dumb, but give a lot of oGCD abilties that need to be managed/used in specific situations, or make the brain dead 1-2-3 branch into meaningful options. Samurai specifically should have more things it can do with Kenki, and removing Kaiten was an awful decision. I dunno, maybe an oGCD that gives a random empty Sen at the cost of Kenki. Options are good. Meaningless options, not so much.

    Unfortunately the game mechanically peaked around SB...and any complexity that was fun to work with in HW/SB is gone.
    (2)