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  1. #131
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Merrigan View Post
    Or people did read your post, and didn't agree to it ?
    You're saying this temper tanturm of a response:

    Quote Originally Posted by ZiraZ View Post
    We should also make Shinten auto cast whenever you have available good boy samurai points, it's just bloat anyways, as demonstrated by Kaiten removal that nobody liked or ever complained about anyways.
    And the stickers too, dumb stupid stickers, they should all be the same symbol and color, let the SAM pick his favorite combo animation to spam, I'm just here to spam Gekko 300 times per fight.
    is a reasonable or even constructive/debatable response to "abilities that chain into one single other ability shouldn’t need an entirely new button to push."?

    If someone disagrees and has points worth debating, then debate it.

    I answered my opinion to OP's question. I do not care if you or anyone else agrees or disagrees, and I am happy to hear out and discuss ideas. I am not here entertain people throwing temper tantrums or just responding with 1 word and nothing to talk about.
    (3)
    Last edited by kaynide; 02-21-2024 at 12:33 AM.

  2. #132
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    698
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    (0)

  3. #133
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kaynide View Post
    You're saying this temper tanturm of a response:



    is a reasonable or even constructive/debatable response to "abilities that chain into one single other ability shouldn’t need an entirely new button to push."?

    If someone disagrees and has points worth debating, then debate it.

    I answered my opinion to OP's question. I do not care if you or anyone else agrees or disagrees, and I am happy to hear out and discuss ideas. I am not here entertain people throwing temper tantrums or just responding with 1 word and nothing to talk about.
    Do you really think the devs will remove combos and then a miracle golden age of job design will dawn upon XIV with mechanics the likes of which no mmo has ever dreamed of and the game engine will become self aware and upgrade itself to allow for these complex new job mechanics to work?
    Keep dreaming the devs will definitely add something to make up for it later, pinky promise by yp™!!!! (maybe 3 expansions later! stay tuned for live letter CCXIII!)
    Ultimately you're just gonna get more SMN garbage or halfass reworks like PLD with Goring[insert new name] Blade 1, Goring Blade[insert new name] 2 and don't forget Goring Blade[insert new name] 3.
    and you didn't debate anything you just complained about people complaining about your bad suggestion that has been suggested 100 times before and been told its a bad idea 100 more times again.
    (0)
    Last edited by ZiraZ; 02-21-2024 at 01:07 AM.

  4. #134
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZiraZ View Post
    Do you really think the devs will remove combos and then a miracle golden age of job design will dawn upon XIV with mechanics the likes of which no mmo has ever dreamed of and the game engine will become self aware and upgrade itself to allow for these complex new job mechanics to work?
    Keep dreaming the devs will definitely add something to make up for it later, pinky promise by yp™!!!! (maybe 3 expansions later! stay tuned for live letter CCXIII!)
    Ultimately you're just gonna get more SMN garbage or halfass reworks like PLD with Goring[insert new name] Blade 1, Goring Blade[insert new name] 2 and don't forget Goring Blade[insert new name] 3.
    and you didn't debate anything you just complained about people complaining about your bad suggestion that has been suggested 100 times before and been told its a bad idea 100 more times again.
    Regardless how bad their take may be, responding with hyperbole and slippery slope is not the way to go. It is mentally straining having to read through vitriol responses compared to people at least "trying" to entertain your idea and having a discussion. Your "haha lol might as well have autobattler mode for Shinten" response is of that straining kind.

    Furthermore, just because the first 100 times people say it is a bad idea does not mean they were actually right - it means they were just as close-minded to the idea as now.

    And just like how you say that it is ridiculous to think that SE will immediately replace the opened hotbar slots with new actions, it is also ridiculous to keep denying such suggestions acting as the first rolling stone here. It would stir minds, at very least, if we had it as an option.
    (4)

  5. #135
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If the OP wants to have their 1-2-3 filler condensed to one button, SMN and the healers are right there to experience said gameplay

    But a lot of people are now complaining about how hollow the gameplay of those jobs now feel, so I would prefer it if they didn't remove more buttons. If they changed 1-2-3 into 1-1-1 and added two new cool buttons in the 2-3's place, sure, but this is SE. They removed Kaiten and replaced it with {nothing}, so we have to fill that gap with Shinten instead to keep our kenki under control. They removed the secondary DOTs from healers and replaced them with {nothing}, instead compiling the damage into the one main DOT and increasing it's duration to 30s, making the healer rotation a static 'press DOT once per 30s, then press filler 11 times in a row, repeat' unless healing is required, in which case, throw out one of your 4-5 completely free OGCD tools to instantly counteract the damage
    (5)

  6. #136
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But a lot of people are now complaining about how hollow the gameplay of those jobs now feel, so I would prefer it if they didn't remove more buttons. If they changed 1-2-3 into 1-1-1 and added two new cool buttons in the 2-3's placee
    Honestly that'd be my take: Make the core rotation that every job has as a backbone brain dead easy and/or dumb, but give a lot of oGCD abilties that need to be managed/used in specific situations, or make the brain dead 1-2-3 branch into meaningful options. Samurai specifically should have more things it can do with Kenki, and removing Kaiten was an awful decision. I dunno, maybe an oGCD that gives a random empty Sen at the cost of Kenki. Options are good. Meaningless options, not so much.

    Unfortunately the game mechanically peaked around SB...and any complexity that was fun to work with in HW/SB is gone.
    (2)

  7. #137
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CelestiCer View Post
    Cause the Cherry on Top? " Zero suggestions is made to give meat on the bone " on a Job I consider pretty bare bones already, and were all here debating how to shave more off of it atm...
    Shaving off useless button presses could be swapped with interesting, engaging ones if a competent job design team were behind the changes.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #138
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by caffe_macchiato View Post
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    People have made due in Modding older Engines in games for all types of stuff, stop making excuses for them when they're professional devs.
    (2)
    Last edited by strawberrycake; 02-21-2024 at 08:25 AM.

  9. #139
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    Having to push the same button 3 times is not any less mundane than pushing 3 different buttons if the button pushed has no extra meaning.
    Having stuff on your bar for the sake of having stuff on your bar is not exciting gameplay design.

    I’ll say this- I play Monster Hunter, Charge Blade (pretty complex/technical weapon comparatively). The amount of actions and movements I can do packed into a few buttons makes it feel very fun to play. Yes, it’s an action game. Yes, different, but using a controller, why do I need to press 3 completely different buttons to do what is essentially Sword>Sword>Sword.

    It would be completely different if there were choices after each button press. For most jobs, there are not.

    Monk is one of the only ones that comes to mind that each ability has meaning in its placement for stances, position of attack and buff/debuffs from abilities. And in that case, that should be the job’s gimmick.
    You're comparing an action game where mashing the same button for a combo across a massively diverse collection of weapons makes sense, a better comparison would be fighting games where each character is the job and each one has a unique set of combos that can be strung together. But for the sake of proving my point, Make Consolidated Combo Buttons an opt in feature, focing this for everyone would just lead to most people not being happy.
    (2)

  10. #140
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    948
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    Not sure where you're pulling these numbers from. Being an old game designed for low end computers has nothing to do with this. World of Warcraft is far older and designed to run on junk computers and yet has more engaging classes despite having far fewer abilities and no 1-2-3 button combos. Why? Because it's not afraid to use RNG, forcing you to constantly adapt to what abilities you should be prioritizing over others. If you aren't prioritizing properly, your DPS drops. There is also no 2 minute burst meta so classes don't need to fit into this perfect 1 or 2 minute rotation so everything lines up.

    If this game allows fractions of a second in macros, you could auto-play most jobs to perfection. It doesn't matter how many buttons or combos your job has if you never have to react to anything except what the boss does and just need to hit things in the same order over and over. It's why I think more jobs should play like Red Mage or Dancer and less like Summoner, it's more fun to react to what's needed instead of memorizing a long string of button presses.
    (0)

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