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  1. #1
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    (0)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by caffe_macchiato View Post
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    People have made due in Modding older Engines in games for all types of stuff, stop making excuses for them when they're professional devs.
    (2)
    Last edited by strawberrycake; 02-21-2024 at 08:25 AM.

  3. #3
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    968
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    People forget that this is Final Fantasy XIV, a ten-year old game running on a 19-year old engine. The engine was designed for machines far less powerful than the present. This limits the kind of challenging multiplayer content that Square Enix can design. This is why raids all have the same mechanics like stack-spread and in-out. So the only challenge that Square Enix can give the player is pushing many different buttons at once. It requires no additional processing power to split abilities into different buttons despite doing the same thing. So Square Enix has to do this, otherwise people will see through the game's fatal flaw. And it works, as many people love 1-2-3 gameplay because moving your finger one step makes you feel accomplished. FFXIV will never change and this will likely be Square Enix's last MMO because of how popular it is.
    Not sure where you're pulling these numbers from. Being an old game designed for low end computers has nothing to do with this. World of Warcraft is far older and designed to run on junk computers and yet has more engaging classes despite having far fewer abilities and no 1-2-3 button combos. Why? Because it's not afraid to use RNG, forcing you to constantly adapt to what abilities you should be prioritizing over others. If you aren't prioritizing properly, your DPS drops. There is also no 2 minute burst meta so classes don't need to fit into this perfect 1 or 2 minute rotation so everything lines up.

    If this game allows fractions of a second in macros, you could auto-play most jobs to perfection. It doesn't matter how many buttons or combos your job has if you never have to react to anything except what the boss does and just need to hit things in the same order over and over. It's why I think more jobs should play like Red Mage or Dancer and less like Summoner, it's more fun to react to what's needed instead of memorizing a long string of button presses.
    (0)