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  1. #111
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Possibly controversial, but abilities that chain into one single other ability shouldn’t need an entirely new button to push.

    Example, (for simplicity) Samurai’s core rotation:

    1 > 2 > 3
    1 > 4 > 5
    1 > 6

    Should just be

    1 > 2 > 2
    1 > 3 > 3
    1 > 4

    Unfortunately people may complain that a lot of jobs would just become 1>1>1, but facts are they already are…you are just dressing them up and adding unnecessary bloat to the hot bar.

    Edit: just to add, I understand by endgame the core above is altered by many gimmicks. That would be my second point: by the time you hit endgame your focus should be on timing/chaining these gimmicks and not focused on what should be a very mundane rotation.
    (1)
    Last edited by kaynide; 02-20-2024 at 12:51 PM.

  2. #112
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    Possibly controversial, but abilities that chain into one single other ability shouldn’t need an entirely new button to push.

    Example, (for simplicity) Samurai’s core rotation:

    1 > 2 > 3
    1 > 4 > 5
    1 > 6

    Should just be

    1 > 2 > 2
    1 > 3 > 3
    1 > 4

    Unfortunately people may complain that a lot of jobs would just become 1>1>1, but facts are they already are…you are just dressing them up and adding unnecessary bloat to the hot bar.

    Edit: just to add, I understand by endgame the core above is altered by many gimmicks. That would be my second point: by the time you hit endgame your focus should be on timing/chaining these gimmicks and not focused on what should be a very mundane rotation.
    I feel like a lot of people are still forgetting about what feels good to do, physically and why it should be done away with, but why more keyboard/skill layouts should be addded over just getting rid of something. The game becoming more mundane doesnt mean we should make keybind and action bars mundane as well.
    (2)

  3. #113
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kaynide View Post
    Possibly controversial, but abilities that chain into one single other ability shouldn’t need an entirely new button to push.

    Example, (for simplicity) Samurai’s core rotation:

    1 > 2 > 3
    1 > 4 > 5
    1 > 6

    Should just be

    1 > 2 > 2
    1 > 3 > 3
    1 > 4

    Unfortunately people may complain that a lot of jobs would just become 1>1>1, but facts are they already are…you are just dressing them up and adding unnecessary bloat to the hot bar.

    Edit: just to add, I understand by endgame the core above is altered by many gimmicks. That would be my second point: by the time you hit endgame your focus should be on timing/chaining these gimmicks and not focused on what should be a very mundane rotation.
    We should also make Shinten auto cast whenever you have available good boy samurai points, it's just bloat anyways, as demonstrated by Kaiten removal that nobody liked or ever complained about anyways.
    And the stickers too, dumb stupid stickers, they should all be the same symbol and color, let the SAM pick his favorite combo animation to spam, I'm just here to spam Gekko 300 times per fight.
    (1)

  4. #114
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    I feel like a lot of people are still forgetting about what feels good to do, physically and why it should be done away with, but why more keyboard/skill layouts should be addded over just getting rid of something. The game becoming more mundane doesnt mean we should make keybind and action bars mundane as well.
    Having to push the same button 3 times is not any less mundane than pushing 3 different buttons if the button pushed has no extra meaning.
    Having stuff on your bar for the sake of having stuff on your bar is not exciting gameplay design.

    I’ll say this- I play Monster Hunter, Charge Blade (pretty complex/technical weapon comparatively). The amount of actions and movements I can do packed into a few buttons makes it feel very fun to play. Yes, it’s an action game. Yes, different, but using a controller, why do I need to press 3 completely different buttons to do what is essentially Sword>Sword>Sword.

    It would be completely different if there were choices after each button press. For most jobs, there are not.

    Monk is one of the only ones that comes to mind that each ability has meaning in its placement for stances, position of attack and buff/debuffs from abilities. And in that case, that should be the job’s gimmick.
    (0)
    Last edited by kaynide; 02-20-2024 at 02:45 PM.

  5. #115
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,194
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think it's fine -- good even, for a job to force a player to engage with it on its terms, and not compromise in the name of logic, convenience or efficiency. If branching combos aren't your thing then they just aren't, it's not the fault of the job or its design.
    (2)

  6. #116
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Heroman3003 View Post
    ...you do it because reaching for Ctrl+9 and alt+5 during burst is super annoying because... ( snip )
    No wonder people are having issues... You don't Hotkey...
    - Ctrl + Fridgedoor
    - Shift + Bed Countertop
    - Alt + Toilet Flush button


    You Hotkey to things close to you on your keyboard, it's common sense. I am not even reading that you're rerouting this so you're physically trying to reach it? pls tell me you're rerouting...

    (0)

  7. #117
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by kaynide View Post
    Example, (for simplicity) Samurai’s core rotation:
    " No "
    (2)

  8. #118
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Heroman3003 View Post
    What's hard is that you have one combo at 123, another at 145, two extra skills that you do post combo at 67, then aoe combo at 8910 and those are all just buttons you use all the time
    Quote Originally Posted by Heroman3003 View Post
    You don't consolidate combos because 123 is hard, you do it because reaching for Ctrl+9 and alt+5 during burst is super annoying


    This entire thread is just people outing themselves as having no clue how to bind their abilities.
    (6)

  9. #119
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Should be optional either way.
    (1)

  10. #120
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,839
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SailorCeti View Post
    Sure there is. Physical disability. I've had two strokes and hav a limited range of motion. I play on a keyboard and once my left hand is in position over the 1-5/f1-f5 keys, it doesn't move. I have to click the rest with the mouse, which is ridiculous on most jobs.
    https://www.youtube.com/watch?v=ogCRNvghbiw

    Quote Originally Posted by Heroman3003 View Post
    Pressing 123 is not hard. What's hard is that you have one combo at 123, another at 145, two extra skills that you do post combo at 67, then aoe combo at 8910 and those are all just buttons you use all the time, and then there's like 12 more for the 30s, 60s and 120s bursts, buffs and then like 8 more for the mobility or utility actions. You don't consolidate combos because 123 is hard, you do it because reaching for Ctrl+9 and alt+5 during burst is super annoying because you have no easily assignable space left after occupying all actually main and easy to reach buttons with basically 9 copies of same 3 buttons that do same thing with higher numbers and no reason to ever not just press next button in the order.
    ???
    Assuming you move with WASD, that's why outside 1 to 6, you'd keybind your ~, Tab, Q, E, R, T, F, G, Z, X, C, V, B, F1-F4 and add Alt/Shift/CTRL modifier, whichever you feel most comfortable to & depending on their importance.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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