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  1. #18
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    I feel like a lot of people are still forgetting about what feels good to do, physically and why it should be done away with, but why more keyboard/skill layouts should be addded over just getting rid of something. The game becoming more mundane doesnt mean we should make keybind and action bars mundane as well.
    Having to push the same button 3 times is not any less mundane than pushing 3 different buttons if the button pushed has no extra meaning.
    Having stuff on your bar for the sake of having stuff on your bar is not exciting gameplay design.

    I’ll say this- I play Monster Hunter, Charge Blade (pretty complex/technical weapon comparatively). The amount of actions and movements I can do packed into a few buttons makes it feel very fun to play. Yes, it’s an action game. Yes, different, but using a controller, why do I need to press 3 completely different buttons to do what is essentially Sword>Sword>Sword.

    It would be completely different if there were choices after each button press. For most jobs, there are not.

    Monk is one of the only ones that comes to mind that each ability has meaning in its placement for stances, position of attack and buff/debuffs from abilities. And in that case, that should be the job’s gimmick.
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    Last edited by kaynide; 02-20-2024 at 02:45 PM.