Quote Originally Posted by kaynide View Post
Possibly controversial, but abilities that chain into one single other ability shouldn’t need an entirely new button to push.

Example, (for simplicity) Samurai’s core rotation:

1 > 2 > 3
1 > 4 > 5
1 > 6

Should just be

1 > 2 > 2
1 > 3 > 3
1 > 4

Unfortunately people may complain that a lot of jobs would just become 1>1>1, but facts are they already are…you are just dressing them up and adding unnecessary bloat to the hot bar.

Edit: just to add, I understand by endgame the core above is altered by many gimmicks. That would be my second point: by the time you hit endgame your focus should be on timing/chaining these gimmicks and not focused on what should be a very mundane rotation.
I feel like a lot of people are still forgetting about what feels good to do, physically and why it should be done away with, but why more keyboard/skill layouts should be addded over just getting rid of something. The game becoming more mundane doesnt mean we should make keybind and action bars mundane as well.