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  1. #1
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Erinellza View Post
    I don't care as long as it's OPTIONAL at the game settings. I enjoy pressing MANY buttons and I want MORE! New Summoner and PvP make me fall asleep because I keep pressing the same few buttons. If they forced this button reduction on me I would quit the game. So if we ever get this change it must be optional, that way everyone will be happy. Please and thank you.
    Tbh I can agree with both perspectives regarding this topic, as jobs like smn have become extremely boring to play and feel like they have no flavor. Other jobs though, while doing higher level or high end content , can be literally impossible to use your entire kit as needed 100% of the time due to having too many buttons all over the place. Speaking from a controller perspective. A lot of errors happen with controller input as it is, so if there's too many then it only causes problems for more than just the person pushing the buttons but also the people they party with. I personally think there should be a cap of 32 buttons on hotbar slots for every job. Having actions that auto change to others within that 32 is exactly what's needed to prevent the game getting overly clunky combat controls.
    (2)

  2. #2
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gordita View Post
    Tbh I can agree with both perspectives regarding this topic, as jobs like smn have become extremely boring to play and feel like they have no flavor. Other jobs though, while doing higher level or high end content , can be literally impossible to use your entire kit as needed 100% of the time due to having too many buttons all over the place. Speaking from a controller perspective. A lot of errors happen with controller input as it is, so if there's too many then it only causes problems for more than just the person pushing the buttons but also the people they party with. I personally think there should be a cap of 32 buttons on hotbar slots for every job. Having actions that auto change to others within that 32 is exactly what's needed to prevent the game getting overly clunky combat controls.
    ... Yet another reason why the use of a controller should not necessarily be permitted.

    And I know my answer is rather unsympathetic, sorry. But let's just say that console integration is starting to become far too restrictive in a number of ways.

    The big problem is that limiting the number of actions would force the devs to adopt a radically different gamedesign from what we've had in previous expansions. Lately it's worked like this: adding one or two skills, sometimes unnecessary, but without ever reviewing the system in depth, except for 'critical' classes. It's also quite dangerous when you consider the reactions sometimes... Strong, as soon as there's a change that goes too far.
    (0)
    Last edited by Merrigan; 02-19-2024 at 11:46 PM.

  3. #3
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Merrigan View Post
    ... Yet another reason why the use of a controller should not necessarily be permitted.

    And I know my answer is rather unsympathetic, sorry. But let's just say that console integration is starting to become far too restrictive in a number of ways.

    The big problem is that limiting the number of actions would force the devs to adopt a radically different gamedesign from what we've had in previous expansions. Lately it's worked like this: adding one or two skills, sometimes unnecessary, but without ever reviewing the system in depth, except for 'critical' classes. It's also quite dangerous when you consider the reactions sometimes... Strong, as soon as there's a change that goes too far.
    Final fantasy was a console game first, so PC integration is becoming a problem with all the people on PC acting like they matter more as they all use bots to destroy markets and game balance etc.
    (0)

  4. #4
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gordita View Post
    Final fantasy was a console game first, so PC integration is becoming a problem with all the people on PC acting like they matter more as they all use bots to destroy markets and game balance etc.
    The problem is not at all to define who is more important, console or PC gamers. In the same way, the fact that FF is a console game is irrelevant here - it's the MMORPG aspect that takes precedence.

    The integration of consoles, or to be more exact, the desire to open up a game to various ports is problematic, yes. It forces you to take into account gameplay, gcd and sociability management that can't be the same - and potentially not to exploit a platform.
    I'm a PC and console gamer, by the way. So it's got nothing to do with the old "pc master race" cliché that you seem so quick to pin on me.
    (0)

  5. #5
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    286
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Quote Originally Posted by Gordita View Post
    Speaking from a controller perspective.
    That's understandable. And I play on PC with keyboard and MMO mouse, I want to use my buttons. That's why making it optional would be the best solution! Combat settings: original or modern, you pick the one you prefer. That's all they need to make everyone happy. Options are good, let people play however they want.
    (1)
    Professional lurker.