Personally, and yes that means imo, don't agree that pressing a button in and of itself is enough to be fun / worthwhile. That is 1 2 3 is not better than 1 1 1, and if anything is more annoying as it takes up space that I would rather use for other abilities.

I like buttons that register important concepts, but I don't really appreciate buttons that are BLUE DAMAGE RED DAMAGE BLACK DAMAGE BLUE DAMAGE BUT EVEN FLASHIER. You could smash a few of these jobs down to like 12 abilities and I'd be cool with that. 1 2 3 is no better than 1 1 1 when the purpose of both is filler. That's where I like the PvP kits as there is, almost, always a reason a button is different.

To add onto that a button that is different only in "moron choice or correct choice" is also not that valuable. As we do have some of those, where it's the "you don't know how your job works" if you used it vs you do know. That said I'd also like to say that different playstyle jobs should exist, even if they are just a few deviations from the middle goal, so that you represent a larger audience. In case someone is like a nurgle bloat god that only wants buttons because buttons are pretty (even if they're essentially the same button spread across many....), and then you have smooth matter Steve. Everyone wins lol (unfortunately we don't have specs for jobs as it could be fun to see your job represented in many different styles or roles, but I assume such an idea would mean a lot less jobs released.. so you win some and lose some with that).