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  1. #1
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by missTori View Post
    this is the point of confusion im talking about when this topic gets brought up and everyone gets panties in a wad..
    you dont actually have an issue with pvp combos, it's the entirety of scripted pve combat based on a gcd.
    No, I have problem with PVP combo and abilities set, it's boring.
    The fun part of pvp is the adrenaline of a fight vs someone unpredictable.
    The boring part is press the same button over and over.

    16-20 pvp abilities would be optimal, but it's clear that pvp is a niche and SE does not want to lose too much time thinking how to balance 21 jobs with 20 different abilities.
    (2)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. 02-19-2024 06:08 AM

  3. #3
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by missTori View Post
    I simply don't get this logic. inevitably, you're still pressing the same buttons over and over because the combat is scripted. press cd every 120s? press hakaze to start a new combo? still hitting hakaze over and over.. why do people think they're better if they press 3 separate buttons? At least the plugin exists for those who want to optimize.
    Because the timing and correct execution of a long sequence of inputs is part of the "DPS challenge" of this kind of games. An excessive pruning would remove the challenge and with it the fun and the satisfaction. Think about the HEALERS, where at 90 you click stone for the whole fight + occasional aoe heal.

    why do you need to click 1,1,1? it's easy to make the character do only autoattacks and remove the burden of press a button at all.
    why do you need to move? We already have the code ready, the NPC of duty support. SE could make the character move for you.
    why do you need a burst damage window?
    and we can continue to demolish until we do nothing, just watch the AI playing the game for us.
    is it extreme? Not really, we already have android/Ios game like this.

    My opinion would be very different if we were talking about an action RPG game, like ff7 remake, but ff14... is not.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.