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  1. #41
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CelestiCer View Post
    Yay take Samurai as example. Square could have consolidated/fused/merged/upgraded(etc)

    . Shoha 1 + Shoha 2
    . Ogi Namikiri + Ikishoten
    . Guren + Senei
    . Shinten + Kyuten ( if you must )
    . Iaijutsu + Tsubame ( if you must )


    35 Buttons to 30 Buttons. Excl Role/Item/Other buttons i.e Tincture/Feint/Potion/SecondWind/Bloodbath/Limitbreak/Sprint/Legsweep and we Job-wise have 22 at least on Samurai as it is regarded as one of the Jobs with bloat.

    Forget theorisation PvE combat system overhaul, in this current format and system... do we want/need it to be less then 22 buttons, Jobwise? I am noticing someone in this thread is a Lv61 Samurai and thinks that it has to many buttons at Lv61... Wondering how much of this is a Design-Issue vs Gameplay-Issue vs Balance-Issue vs Keyboard/Controller-Issue vs Skill-Issue vs I just want everything to be that much more comfier for the sake of making it more comfier.

    Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat

    . Certain skills activating shorter anti knockback buff
    . Certain Combo Filler grants shorter True North buff
    . BloodBath granted upon SecondWind adjust its balance and cooldown


    To do away with TrueNorth/Bloodbath/Arms-Length. Not even gone say these are great suggestions to remove some bloat or would improve gameplay cause this makes it dumber in some sense to me? I'm just spit-balling ideas for the sake of giving hypothetical compromises... but all of the above mentioned Square can't even do... and instead? we have players suggesting removal of Combo buttons...

    We can't even have Sprint be a button that feels like an OGCD it feels like I have to hammer press it compared to other buttons to even activate it ( is that just me? )

    8/10 times when I try to activate sprint in combat it just acknowledged the button press but doesn't execute the action and kills me or makes me look stupid, and I find that very offensive that the game just malfunctions and nobody bats an eye or fixes it
    (4)

  2. #42
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    Yay take Samurai as example.
    I had a system of organizing abilities where all of them were neatly grouped and placed in appropriate bars/keybinds so it was consistent and logical for every job, allowing me to easily switch and play any of them.
    Guess which job forced me to violate this...

    Quote Originally Posted by CelestiCer View Post
    Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat
    In TOP we already were reaching buff limit.
    (2)

  3. #43
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    True. This is why I did it with my Eyes closed. I don't look at my hot-bars anymore cause I don't have to... Even when I do this it feels terrible.
    Sound design is also another major factor when it comes to feel, it's hard to really get the feel of condensed combos without either using 3rd party or using a job in PvP, which plays so radically different anyway that's it still not a good comparison.

    Quote Originally Posted by CelestiCer View Post
    I also feel like an outlier. While on the Balance and Raiding Discords with so many Samurai's? no one complains about Bloat, even on Controller. The main complaint is of course Kaiten needing to return. I know we all meme it but we won't get it back cause many don't have hope that gameplay Job-wise will ever improve. " Square doesn't seem to care so why should we care? " attitude. Where as the Forums? I mainly see players who play Samurai as a side Job with the main complaint being bloat to which we already have so many clear obvious solutions that aren't being implemented vs the suggestion being to compress Combo Buttons to solve I guess annoyance? fat-fingering? Making the Job comfier? Controller-Issue? We already have players openly admitting to using XIVCombo, but I guess were going that direction to make that the norm?
    Comfort mostly. When I play any kind of action game, I don't need to have the entire controller mapped to some kind of attack, designers can build long combo strings with different effects using only 2 buttons dedicated to attacks, usually a light attack button and heavy attack button. In comparison, XIV is just wasteful. I think the ideal would just be to have combo condensing be an opt-in feature.

    Quote Originally Posted by CelestiCer View Post
    The contrast is uncanny, I see Healer players who wish to do a bit more even a slither... and ironically we have others wanting something like DPS Melee's be more towards what Healer players are complaining about...
    Trust me, as someone who frequents the healer forums and used to enjoy SCH before ShB butchered it, if condensing combos turned a job into what healers are now, it's already in the same state as a healer. The only difference between WHM Dia and DRK Bloodspiller is 5s.

    Quote Originally Posted by CelestiCer View Post
    I really want to love Job-Design like I used to, but Combo Button removal won't do that for me. And if it does happen? it's just another simplification we can throw to the pile of homogenizations while probably again... getting nothing of Depth/Nuance or any optional Complexity in return for it. Just making the Jobs easier for the sake of making it comfier, which can improve the experience for others I guess... It does nothing for me to help me fall in love with my Job again, mhm
    I can more or less agree. Combo consolidation is purely for comfort and extra hotbar slots, that's it, alone it doesn't actually add depth.
    (0)

  4. #44
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Gordita View Post
    8/10 times when I try to activate sprint in combat it just acknowledged the button press but doesn't execute the action and kills me or makes me look stupid, and I find that very offensive that the game just malfunctions and nobody bats an eye or fixes it
    Finally! Someone gets me





    Quote Originally Posted by Somnolence View Post
    I had a system of organizing abilities where all of them were neatly grouped and placed in appropriate bars/keybinds so it was consistent and logical for every job, allowing me to easily switch and play any of them.
    Guess which job forced me to violate this...
    Listen D: !! I have exactly the same thing where I just have it be purposefully setup in a certain manner which suits perfectly... until I play anything else but! It looks like this and I do not want to change it no matter how backwards it looks all three hotbars hidden and just have one



    And yay I completely forgot about ToP reaching max buffs. Valid point... stand corrected and Rip that idea, mhm
    (1)

  5. #45
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,256
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Astrus View Post
    This might just be me but 8/10 "Role Play" Duties where we play as an NPC with the neutered version of a Job available to the WoL feel like the absolutely worst mandatory content in the game for me. It doesn't do the Job justice, it doesn't do the character justice most of the time and it just isn't fun in any way.
    The one outlier is the Thancred stealth mission. That one actually shook things up enough to be interesting but the ones that are plain combat? I'd almost rather watch that happen in a cutscene than suffer through the "gameplay".
    Seconding this. It worries me that this is their idea of accessibility: just mashing everything into one button that you spam over and over again on a 3-button system. I hope this isn't the future we're headed towards. Remove abilities that no longer serve a purpose, sure, but the "everything is on 1 and you just mash 1" stuff is god-awful. Hell, even the current 123 setup is pretty dull, imagine just tapping 1 the majority of the time. We already have a whole forum complaining about that. It's called the healer section.
    (2)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  6. #46
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    No ‎ ‎ ‎ ‎ ‎ ‎
    Add more actions
    I want a 3rd ST DRG combo
    More dragon sights and more dots.
    MCH and SMN needs to be given control of their summons as a playable character with a keybind that lets you swap between them so you have to swap in between GCDs and do mechanics on the character and the summon.
    Every job should have at least 40 actions not including unassignables.

    Actually, edit: They need to add a new DRG combo that has an infinite length, make an AI model automatically create new abilities on the fly as you progress into the combo, and each key gets automatically keymapped using an incremental modifier system so you start at Ctrl+1, then you move to Shift, then Alt, then F keys, then numpad keys(mandatory full keyboard required to play 7.0 DRG, tenkeyless are a kids toy get a real keyboard) then if the fight is longer than 10 min it starts using voice commands using your mic.
    Console players are gonna need to buy a steering wheel with stick.

    Or just learn how to map your keys and stop trying to drag everything down into the dull garbage like SMN.
    (3)
    Last edited by ZiraZ; 02-19-2024 at 03:47 AM.

  7. #47
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    1-2-3 is objectively more fun than 1-1-1.
    It's objective fact and cannot be disputed.

    Now mind you the act of pressing buttons on their own isn't exactly fun. These thresholds are very very limited.
    (2)

    http://king.canadane.com

  8. #48
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Canadane View Post
    1-2-3 is objectively more fun than 1-1-1.
    It's objective fact and cannot be disputed.

    Now mind you the act of pressing buttons on their own isn't exactly fun. These thresholds are very very limited.
    This as an objective fact would imply that "I don't find more fun" would be a non-existent argument. I like pressing 123. I don't like pressing 123 because it is a static button sequence and not actions with inherent interactivity like Bloodspiller, Quietus and Shadowbringer in PvP for example. Or various forms of Mudra inputs for NIN.

    No thought goes into hitting the 3-step combo for most melees or its alterations. It is purely a matter of muscle memorying not pressing 2 or 3 before 1, not pressing 1 again after 1 and making sure to not hit 1 or 2 after hitting 2.
    (1)

  9. #49
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZiraZ View Post
    No ‎ ‎ ‎ ‎ ‎ ‎
    Add more actions
    I want a 3rd ST DRG combo
    More dragon sights and more dots.
    MCH and SMN needs to be given control of their summons as a playable character with a keybind that lets you swap between them so you have to swap in between GCDs and do mechanics on the character and the summon.
    Every job should have at least 40 actions not including unassignables.

    Actually, edit: They need to add a new DRG combo that has an infinite length, make an AI model automatically create new abilities on the fly as you progress into the combo, and each key gets automatically keymapped using an incremental modifier system so you start at Ctrl+1, then you move to Shift, then Alt, then F keys, then numpad keys(mandatory full keyboard required to play 7.0 DRG, tenkeyless are a kids toy get a real keyboard) then if the fight is longer than 10 min it starts using voice commands using your mic.
    Console players are gonna need to buy a steering wheel with stick.

    Or just learn how to map your keys and stop trying to drag everything down into the dull garbage like SMN.



    On the flip side, I hope they consolidate all jobs down to 20-25 skills. There's no reason to have more, because more buttons doesn't mean more complexity.
    (2)

  10. #50
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    On the flip side, I hope they consolidate all jobs down to 20-25 skills. There's no reason to have more, because more buttons doesn't mean more complexity.
    But we're already there for most jobs if you don't include abilities that can't be bound and pure aoe skills that never get used outside dungeons.
    also Bonus challenge, anyone that wants pvp combos in pve. Go hit the pvp dummies for 9~ min and tell me if you actually had fun playing with a pvp kit against a boss that can't react to your actions, can't crowd control, can't run away from you, and doesn't do anything unscripted.
    (2)

  11. 02-19-2024 04:22 AM

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