Quote Originally Posted by CelestiCer View Post
Yay take Samurai as example.
I had a system of organizing abilities where all of them were neatly grouped and placed in appropriate bars/keybinds so it was consistent and logical for every job, allowing me to easily switch and play any of them.
Guess which job forced me to violate this...

Quote Originally Posted by CelestiCer View Post
Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat
In TOP we already were reaching buff limit.