Essentially turn the suggest skills all into AoE, have the 1st target hit full damage with everything else hit after with fall off damage. This can be done in some way shape or form ( even if I personally don't like it aesthetically ) with the skills I named for the sake of going to lengths to prune Bloat. ( I see Reinhardt responded already as I was typing this =u= )
True. This is why I did it with my Eyes closed. I don't look at my hot-bars anymore cause I don't have to... Even when I do this it feels terrible.
I also feel like an outlier. While on the Balance and Raiding Discords with so many Samurai's? no one complains about Bloat, even on Controller. The main complaint is of course Kaiten needing to return. I know we all meme it but we won't get it back cause many don't have hope that gameplay Job-wise will ever improve. " Square doesn't seem to care so why should we care? " attitude. Where as the Forums? I mainly see players who play Samurai as a side Job with the main complaint being bloat to which we already have so many clear obvious solutions that aren't being implemented vs the suggestion being to compress Combo Buttons to solve I guess annoyance? fat-fingering? Making the Job comfier? Controller-Issue? We already have players openly admitting to using XIVCombo, but I guess were going that direction to make that the norm?
The contrast is uncanny, I see Healer players who wish to do a bit more even a slither... and ironically we have others wanting something like DPS Melee's be more towards what Healer players are complaining about...
I really want to love Job-Design like I used to, but Combo Button removal won't do that for me. And if it does happen? it's just another simplification we can throw to the pile of homogenizations while probably again... getting nothing of Depth/Nuance or any optional Complexity in return for it. Just making the Jobs easier for the sake of making it comfier, which can improve the experience for others I guess... It does nothing for me to help me fall in love with my Job again, mhm