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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    ...SAM, Tsubame-gaeshi could probably be worked into the Iaijutsu button. Ikishoten and Ogi Namikiri probably could also just be one button.
    Yay take Samurai as example. Square could have consolidated/fused/merged/upgraded(etc)

    . Shoha 1 + Shoha 2
    . Ogi Namikiri + Ikishoten
    . Guren + Senei
    . Shinten + Kyuten ( if you must )
    . Iaijutsu + Tsubame ( if you must )


    35 Buttons to 30 Buttons. Excl Role/Item/Other buttons i.e Tincture/Feint/Potion/SecondWind/Bloodbath/Limitbreak/Sprint/Legsweep and we Job-wise have 22 at least on Samurai as it is regarded as one of the Jobs with bloat.

    Forget theorisation PvE combat system overhaul, in this current format and system... do we want/need it to be less then 22 buttons, Jobwise? I am noticing someone in this thread is a Lv61 Samurai and thinks that it has to many buttons at Lv61... Wondering how much of this is a Design-Issue vs Gameplay-Issue vs Balance-Issue vs Keyboard/Controller-Issue vs Skill-Issue vs I just want everything to be that much more comfier for the sake of making it more comfier.

    Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat

    . Certain skills activating shorter anti knockback buff
    . Certain Combo Filler grants shorter True North buff
    . BloodBath granted upon SecondWind adjust its balance and cooldown


    To do away with TrueNorth/Bloodbath/Arms-Length. Not even gone say these are great suggestions to remove some bloat or would improve gameplay cause this makes it dumber in some sense to me? I'm just spit-balling ideas for the sake of giving hypothetical compromises... but all of the above mentioned Square can't even do... and instead? we have players suggesting removal of Combo buttons...

    We can't even have Sprint be a button that feels like an OGCD it feels like I have to hammer press it compared to other buttons to even activate it ( is that just me? )

    (0)

  2. #2
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    We can't even have Sprint be a button that feels like an OGCD it feels like I have to hammer press it compared to other buttons to even activate it ( is that just me? )
    Sprint is a little weird, potions and Limit Break too, they don't queue like normal skills. I found it better to put Sprint and LB on a 15 line macro to emulate skill queue.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    Certain skills activating shorter anti knockback buff
    Love your post overall, just wanted to chime in on that one - they literally cannot do that anymore because they designed their fights into a corner.

    Dragonsong's Reprise Phase 2 "Sanctity of the Ward" requires use of anti-knockback properties to resolve the mechanic without any target available. Arm's Length & Surecast, with current fight design, literally cannot be consolidated.
    (2)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    . Shoha 1 + Shoha 2
    . Guren + Senei
    . Shinten + Kyuten ( if you must )
    The only way to combine those would be if you just gave the AoE version the potency of the single target version... Which for most bosses wouldn't matter but if there was ever any fight where you had adds or even a second boss, they'd become rather powerful.

    The biggest thing for pruning extra buttons is more that you have skills that require a different skill or a buff from a different attack to use... Like for SAM, you can't use Tsubame without Iaijutsu, or Namikiri without Ikosihoten.
    (0)
    Last edited by CaptainLagbeard; 02-18-2024 at 10:35 PM.

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The only way to combine those would be if you just gave the AoE version the potency of the single target version... Which for most bosses wouldn't matter but if there was ever any fight where you had adds or even a second boss, they'd become rather powerful.

    The biggest thing for pruning extra buttons is more that you have skills that require a different skill or a buff from a different attack to use... Like for SAM, you can't use Tsubame without Iaijutsu, or Namikiri without Ikosihoten.
    Or, since at least Heavensward, give the single target version the AOE effect with reduced potency. Hissatsu: Guren already has the "and 25% less for all remaining enemies" clause for AOEing (500 -> 375 potency), an upgrade to Hissatsu: Senei could be justified turning the line AOE into a frontal cone and reducing the potency by -50% for all further targets (400 potency, close to the original 375 AOE potency from Guren).
    (0)

  6. #6
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CelestiCer View Post
    Yay take Samurai as example. Square could have consolidated/fused/merged/upgraded(etc)

    . Shoha 1 + Shoha 2
    . Ogi Namikiri + Ikishoten
    . Guren + Senei
    . Shinten + Kyuten ( if you must )
    . Iaijutsu + Tsubame ( if you must )


    35 Buttons to 30 Buttons. Excl Role/Item/Other buttons i.e Tincture/Feint/Potion/SecondWind/Bloodbath/Limitbreak/Sprint/Legsweep and we Job-wise have 22 at least on Samurai as it is regarded as one of the Jobs with bloat.

    Forget theorisation PvE combat system overhaul, in this current format and system... do we want/need it to be less then 22 buttons, Jobwise? I am noticing someone in this thread is a Lv61 Samurai and thinks that it has to many buttons at Lv61... Wondering how much of this is a Design-Issue vs Gameplay-Issue vs Balance-Issue vs Keyboard/Controller-Issue vs Skill-Issue vs I just want everything to be that much more comfier for the sake of making it more comfier.

    Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat

    . Certain skills activating shorter anti knockback buff
    . Certain Combo Filler grants shorter True North buff
    . BloodBath granted upon SecondWind adjust its balance and cooldown


    To do away with TrueNorth/Bloodbath/Arms-Length. Not even gone say these are great suggestions to remove some bloat or would improve gameplay cause this makes it dumber in some sense to me? I'm just spit-balling ideas for the sake of giving hypothetical compromises... but all of the above mentioned Square can't even do... and instead? we have players suggesting removal of Combo buttons...

    We can't even have Sprint be a button that feels like an OGCD it feels like I have to hammer press it compared to other buttons to even activate it ( is that just me? )

    8/10 times when I try to activate sprint in combat it just acknowledged the button press but doesn't execute the action and kills me or makes me look stupid, and I find that very offensive that the game just malfunctions and nobody bats an eye or fixes it
    (4)

  7. #7
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    Yay take Samurai as example.
    I had a system of organizing abilities where all of them were neatly grouped and placed in appropriate bars/keybinds so it was consistent and logical for every job, allowing me to easily switch and play any of them.
    Guess which job forced me to violate this...

    Quote Originally Posted by CelestiCer View Post
    Another solution is for Square to embed Role skills as tiny buffs imbedded into our Skill kit to remove Bloat
    In TOP we already were reaching buff limit.
    (2)

  8. #8
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Gordita View Post
    8/10 times when I try to activate sprint in combat it just acknowledged the button press but doesn't execute the action and kills me or makes me look stupid, and I find that very offensive that the game just malfunctions and nobody bats an eye or fixes it
    Finally! Someone gets me





    Quote Originally Posted by Somnolence View Post
    I had a system of organizing abilities where all of them were neatly grouped and placed in appropriate bars/keybinds so it was consistent and logical for every job, allowing me to easily switch and play any of them.
    Guess which job forced me to violate this...
    Listen D: !! I have exactly the same thing where I just have it be purposefully setup in a certain manner which suits perfectly... until I play anything else but! It looks like this and I do not want to change it no matter how backwards it looks all three hotbars hidden and just have one



    And yay I completely forgot about ToP reaching max buffs. Valid point... stand corrected and Rip that idea, mhm
    (1)