1. Vastly increase auto-attack damage. Potentially replace auto-attack with 123etc animations.
2. Give ranged classes a ranged auto-attack.
3. Remove every GCD. All player agency now resides in oGCD activation.
4. Add stance flip button to switch between single or multi-target.
  • 4a. Alternately make all attacks AoE instead, skip the swapping.
    • 4b. Or take the true madman option and re-incorporate crowd control into the game, design all future encounters around attempted trash pack burns not being survivable at the intended iLvl, forcing people to pick off one or two targets at a time.
But really, the situation with combat is so long-since baked in that nothing can be done to "fix" it, it is what it is. They'd have to dumpster it and redo it from scratch, and at that point they should probably be making a new game instead.