What really needs to go are all the "the same skill but one is aoe and the other isnt, but the aoe hits 800 on the first target anyways" skills. They nerfed my Abysal drain to the ground, chained it with long CD AND still linked it to the single target move (whos english name excapes me right now) which is just pointless... either make it one skill that switches depending on range, combo it to singe target and aoe attacks so its depending on what attack you last used, or just fuse it.

And id still rather have condensed combo buttons, like, keep 1-2-3 but make it so using 1 turns 1 to 4 and we can choose between 2-3-4 and so on. Actions can change depending on your combo, idk why they dont use that more...