Quote Originally Posted by Supersnow845 View Post
1-2-3 being 1-1-1 is a non starter (ask the healers) but there is 100% justification for reducing redundant buttons to free up button space

Shoha and shoha 2 are the most discussed ones, fey blessing is another redundant button (to be honest half the total heal bloat could go), redundant non interactive DOT’s like sonic break and dark passenger the tanks are drowning in could go, classes like DRG that have long looping button intensive rotations could stand to lose some of their weaker oGCD’s (like spine shatter dive)

No class is really overly bloated in terms of how many actions can comfortable fit on either PC or controller (SCH is closest and it’s still like 5-10 buttons short of being truly bloated) but there is a lot of fat around the edges that can be trimmed
I pretty much expect this to happen each expansion now, SE seems to target everything fitting onto three hotbars ability wise so whenever we get a new ability that isn't a straight upgrade to an existing ability and thus doesn't need its own slot something else is prone to get pruned.
Aside from losing the affected ability's animation I'm completely fine with that, especially if it targets something that just doesn't add any meat to a rotation. Getting those "lost" animations as emotes or something like that would be nice.

In addition to the examples you've provided I expect Reaper's Shadow of Death and Whorl of Death to be prime candidates for pruning once the Job receives some more abilities, with Death's Design getting baked into the class (a simple potency increase, you generate gauge when something you're in combat with dies) as keeping the debuff up is neither challenging nor interesting.