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  1. #1
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I'm all for this. We NEED to reduce button bloat. I'm well beyond the number of keys I can press without looking down at the keyboard or else moving my left hand away from "home position." I have several abilities I basically just click on and don't assign a hotkey at all. And of course, controller players have a hard limit they can't go beyond. We can't get new skills every expansion and expect them to just magically "fit in" without some pruning to make room for them.

    I know it doesn't work equally well for all jobs, as some have non-linear rotations. But I still think there's some potential to cut unnecessary hotbar real estate in many cases.

    For example, Samurai's three combos. We don't need the final move in each combo to be it's own separate key. It can be the same "Finisher" key, but just change what the skill becomes depending on what stage of the combo you're on -- just like how your Iaijutsu changes to a different skill depending how many Sen you have built up. So, you would go:
    1 --> Finisher
    1 --> 2 --> Finisher
    1 --> 3 --> Finisher

    We've just cut two whole buttons from the hotbar, with no loss of utility or complexity. You gotta ask yourself, why was Kaiten removed when this option was on the table the whole time?
    (5)

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,569
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Fyrebrand View Post
    I'm well beyond the number of keys I can press without looking down at the keyboard or else moving my left hand away from "home position."
    I am genuinely curious what your binds are then because you can easily get 36 binds directly around WASD, plus whatever buttons are on your mouse.
    (3)