Quote Originally Posted by CelestiCer View Post
Done this conversation before and what I did? was hit the striking dummy with the hypothetical rotation. It feels more bland to me and that's coming from a person that nearly only plays Samurai.

A lot of simplifications hit my Job that made it easier and easier and easier while giving nothing in return for complexity, depth, nuance to just make it more bland. So my point is more towards I draw the line at " Somewhere " at how much more bland/flavorless and dumber Square wants to make Job-Designs vs " Nowhere ". And this is just Samurai topic ( I am passionate about it... or was... ) I haven't even brought the topic of say Healers into the conversation... so I respectfully disagree. I will agree to do away with combo buttons? sure... If they give us a lot more flavor/flare and depth, which Square still has not done they have no track record of doing so not even as optional Skill-Ceiling, mhm
Part of the problem with testing out a hypothetical rotation is the lack of feedback from animation changes. I've done similar when trying out my healer rework ideas to get a quick "feel" of it and it's not good at all. It's very much a agree to disagree thing with us, I'm not super attached to the combos one way or the other, but if I had the choice of removing potentially core parts of a kit to "make room" for more skills in the future vs condensing the combos and keeping the same depth for less space, well I'd rather lose out-of-combo Jinpu than Kaiten.

RDM is one of the jobs I love to bits, back in SB it used to have dedicated buttons for Verholy and Verflare. Going into ShB they instead condensed the 2 buttons behind Veraero and Verthunder, the result was more or less that nothing changed in gameplay, they just gained 2 slots. 1 of those slots was used for a new skill; Reprise, a skill dedicated for movement and realigning our Dualcast windows with oGCDs, so we gained depth for less buttons, that's the main thing I'm concerned with really for jobs; more depth overall, button count is irrelevant to that. GNB is another one that condensed buttons and it more or less worked, Gnashing combo is only 1 button, but outside some initial complaints, people got used to it and they found more important things to complain about with that job.

I do agree that Square doesn't have a good track record around adding extra depth. As much as I can argue in favour of condensed combos for more skill space, I don't expect Square to make good skills in those spaces.