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  1. #1
    Player
    lilmoon's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Koko Lil'moon
    World
    Lamia
    Main Class
    Reaper Lv 90

    QoL and reducing number of the buttons suggestion

    It has been bothering me for the longest time.
    Why assign individual keys for simple 1,2,3 combos?
    Being repetitious is boing enough, but it takes away valuable 3 keys for braindead 1,2,3 combos.

    Throughout the MSQ, we encounter events where we play as an NPC. SquareEnix made sure that the playthrough was easy and enjoyable by minimizing the buttons to press for combos and skills. Buttons change automatically when certain conditions are met.
    Some of these concepts already exist in some jobs such as SMN and RPR.

    I suggest that Square-Enix takes this idea further by combining single-target as well as multi-target combos into just one button each and letting it change automatically to the next combo as the previous attack lands the enemy. So much smooth gameplay and saves some previous button assignments.

    I am not suggesting dumbing down the gameplay to a point that smashes down a few keys to win the game. I rather want to see the choices of certain button presses matter depending on the situation.

    I believe this will be a great QoL change and also a great way to reduce the number of buttons in the game.
    (10)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,176
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think condensing combos works for certain skills like GNB's Gnashing Fang combo, and perhaps could even work for RDM's melee combo, but I don't think it is necessary or even be good for job feel right now to condense basic filler combos. I think having the option to condense combos for accessibility would be good, but not as the default,
    (5)

  3. #3
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    554
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    This suggestion gets brought up pretty often, mostly ever since they did this in PvP. The problem with this is not all classes have a basic 1,2,3 combo. There are classes with branching combos that such a set up wouldn't work for at all. This would be all but impossible with the current design of Monk with Perfect Balance and Form Shift, not to mention that you can swap which part of the combo you are doing at any point with monk and sometimes have to. Then there are classes that are proc based that you wouldn't be able to do this with either like Dancer and Bard, or any of the casters really.
    (3)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,162
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by lilmoon View Post
    Why assign individual keys for simple 1,2,3 combos?
    Using this logic, we can also ask why there are multiple buttons at all and why rotations aren't just 1 button like healers or in certain MSQ duties.

    The answer is so that, well, everything isn't just 1 button.

    I believe this will be a great QoL change and also a great way to reduce the number of buttons in the game.
    They had to tackle the "too many buttons" issue as far back as the transition from Heavensward to Stormblood and they have tackled it in every expansion since, with features such as "upgrading", added effects, situational upgrades, high-level traits and removing unused actions/abilities.
    (7)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by lilmoon View Post
    It has been bothering me for the longest time.
    Why assign individual keys for simple 1,2,3 combos?
    Being repetitious is boing enough, but it takes away valuable 3 keys for braindead 1,2,3 combos.

    Throughout the MSQ, we encounter events where we play as an NPC. SquareEnix made sure that the playthrough was easy and enjoyable by minimizing the buttons to press for combos and skills. Buttons change automatically when certain conditions are met.
    Some of these concepts already exist in some jobs such as SMN and RPR.

    I suggest that Square-Enix takes this idea further by combining single-target as well as multi-target combos into just one button each and letting it change automatically to the next combo as the previous attack lands the enemy. So much smooth gameplay and saves some previous button assignments.

    I am not suggesting dumbing down the gameplay to a point that smashes down a few keys to win the game. I rather want to see the choices of certain button presses matter depending on the situation.

    I believe this will be a great QoL change and also a great way to reduce the number of buttons in the game.



    Honestly, that wouldn't really do much for a lot of jobs. That's a button reduction of 2-3. Not very many.
    (2)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    They definitely need to limit the total number of buttons dedicated to combos because they hit a hard wall with Dragoon. They also need more meaningful things to do in combat than to choose between AOEing targets or single targeting. We have zero CC requirements, the speed of all enemies was increased basically as a sign that they are no longer interested in kiting being a strategy, and we're stuck with the game now being about juggling combos in a rhythm. It's a simple system, but I will admit this is like tying an arm behind ones back dealing with content.
    (0)

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,176
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Some other thoughts, there are absolutely ways to reduce button bloat, and clean up redundancies, but I think the condensing filler combos should be a last resort.
    (1)

  8. #8
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by lilmoon View Post
    [...]
    Throughout the MSQ, we encounter events where we play as an NPC. SquareEnix made sure that the playthrough was easy and enjoyable by minimizing the buttons to press for combos and skills. Buttons change automatically when certain conditions are met.
    [...]
    This might just be me but 8/10 "Role Play" Duties where we play as an NPC with the neutered version of a Job available to the WoL feel like the absolutely worst mandatory content in the game for me. It doesn't do the Job justice, it doesn't do the character justice most of the time and it just isn't fun in any way.
    The one outlier is the Thancred stealth mission. That one actually shook things up enough to be interesting but the ones that are plain combat? I'd almost rather watch that happen in a cutscene than suffer through the "gameplay".
    (11)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,486
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It wouldn't apply to all jobs under their current design... This aside though, and people are more than welcomed to disagree but personally...

    For a base combo Pressing 1, 2, 3 is no more complicated than pressing 1, 1, 1, neither is 1 more engaging than the other.
    (3)

  10. #10
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Astrus View Post
    This might just be me but 8/10 "Role Play" Duties where we play as an NPC with the neutered version of a Job available to the WoL feel like the absolutely worst mandatory content in the game for me. It doesn't do the Job justice, it doesn't do the character justice most of the time and it just isn't fun in any way.
    The one outlier is the Thancred stealth mission. That one actually shook things up enough to be interesting but the ones that are plain combat? I'd almost rather watch that happen in a cutscene than suffer through the "gameplay".
    "In From the Cold" is my personal example of this system working because you're meant to feel powerless, so it fits the narrative.

    But, this problem doesn't end with those solo duties. It's really dumb that I had fewer effective action options as a healer doing the MSQ for certain face-offs against long-standing antagonists than I had doing the level 20 quest back in ARR where I had some NPCs I could heal and crowd control I could use to turn the tide of the battle.

    As for the 1-2-3 thing and why it was more engaging (beyond having various combo routes) than having them all on the same button, the time which your actions remained comboable was much shorter for a long time than it is today, something around like 7 seconds (it's like 30 seconds now), and there were often actions that you'd need to apply on a new target when you started attacking it, oh, and NEW TARGETS would show up to boss fights at every level of content (even solo MSQ stuff), so you'd have much more organic reasons to want to be able to just restart your combo whenever instead of being locked into finishing them. Obviously, that hasn't been the world we've played in for some time, so I don't think it's unlikely that they're drifting towards what OP wants, slowly but surely.

    Having all the buttons on one button won't really make the jobs any less boring than those NPC duties, though, and they'll probably just give you more random oGCD 'deals damage) actions you have to press every 30/60/120 seconds once they 'quality of life' away the buttons. Or, all of our jobs will be drawn into the DNC/SMN singularity so we can quality of life our way through the MSQ and just hurry up and get back to afking in Limsa. Gameplay in my video game was such a drag, anyways.
    (1)

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