And get rid of direct hit while we are at it.

Even better ! rework substats and make them more interesting by adding perks when you reach a certain threshold : multi cast/strike for spell/attack speed, ignore armor for direct hit, guaranteed crit with bonus damage on your next non auto attack when you crit (with a short cooldown for obvious reason).

Making things more fun/interesting and less bland/on rail why is that so hard for them ?