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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,997
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I have thought this as well, because some jobs like PLD, DRK and RDM have a mixture of Physical and Magical attacks which results in either stat being even more sub-optimal than other jobs.

    Quote Originally Posted by mallleable View Post
    While they're at it, can they please buff haste/speed? It's an interesting stat.
    I think it is worth noting that the increased speed means more GCDs in the same space of time (and thus more opportunities to crit/dh). It means more resource generation on most jobs, which means more gauge spend, all of which means lots of extra high-potency attacks. So it does achieve extra damage in this way.

    In my experience I've been able to make a job feel significantly faster with this, shaving off around 0.4 from the 2.5 GCD. It could be possible to reduce it further but I think that is pretty good as well.
    (2)
    Last edited by Jeeqbit; 02-17-2024 at 07:10 PM.

  2. #12
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Absurdity View Post
    Probably not that hard to do, they already replaced Accuracy on all old weapons before.
    They merely swapped accuracy with a comparable stat. You are proposing reducing 2 stats into 1 stat. That just sounds like a coding clusterfuck waiting to happen, because undoubtedly the stats will remain behind the scenes.

    And it's more than just the stats. UI elements for certain stages of relic progress would need redone. Zodiac books needing modified. The entire Zodiac Sphere Scroll stage would need to be reworked, because you can actually apply both speed stats to any weapon.

    Be dismissive all you want, but nobody that has ever brought up this suggestion fully accounts for every change the game would need to make for it. The amount of work necessary to implement this change is not justified by whatever meager improvements it might make.
    (2)

  3. #13
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,225
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Old Relics and the very niche Aetherial quality gear would probably break since they can have both. Probably would have to remove these items from players to make it happen.
    (0)

  4. #14
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    And get rid of direct hit while we are at it.

    Even better ! rework substats and make them more interesting by adding perks when you reach a certain threshold : multi cast/strike for spell/attack speed, ignore armor for direct hit, guaranteed crit with bonus damage on your next non auto attack when you crit (with a short cooldown for obvious reason).

    Making things more fun/interesting and less bland/on rail why is that so hard for them ?
    (3)

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,997
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Syln View Post
    Making things more fun/interesting and less bland/on rail why is that so hard for them ?
    They probably don't have someone like you with such great ideas for stats.
    (1)

  6. #16
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    694
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by mallleable View Post
    Provides more stat options for existing jobs that use both spells, and weaponskills.

    Likely frees up item data by combining two sets of items into one across the entire game.
    I'm not necessarily opposed to the idea, but I don't agree with these two points. If we have separate speed stats, you have the option of taking both in differing amounts which could impact how a job plays. When it comes to game data, I have to do some guessing, but the proposed change isn't likely to reduce the amount of information sent between players. The game should only care about how many categories of information is shared, not how many options are in a given category. Whether there are 2 options for materia or 2000, the game has to send a value specifying which materia is being used. The only way to reduce information here would be to remove materia entirely, which removes the need to specify a value for a materia slot.
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,540
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hasrat View Post
    They merely swapped accuracy with a comparable stat. You are proposing reducing 2 stats into 1 stat. That just sounds like a coding clusterfuck waiting to happen, because undoubtedly the stats will remain behind the scenes.

    And it's more than just the stats. UI elements for certain stages of relic progress would need redone. Zodiac books needing modified. The entire Zodiac Sphere Scroll stage would need to be reworked, because you can actually apply both speed stats to any weapon.

    Be dismissive all you want, but nobody that has ever brought up this suggestion fully accounts for every change the game would need to make for it. The amount of work necessary to implement this change is not justified by whatever meager improvements it might make.
    Quote Originally Posted by CaptainLagbeard View Post
    Old Relics and the very niche Aetherial quality gear would probably break since they can have both. Probably would have to remove these items from players to make it happen.
    The only gear pieces that would be affected are Lv50 and below, namely Aetherial quality and Relic weapons - if I am generous, also the Lv60 Diadem stuff. Hardly a huge undertaking.

    A very simple solution would be to add an exception to ignore the speedcap of that item's level by merging both stats and values - Eureka Weapons already exist and are able to hit individual substats close to 1000. I saw a 900+ crit Bow before - but just like that bow, having like double an item's theoretical maximum speed as a legacy stat has no bearing on clearing fights in the Lv50 bracket. If they care how someone has an unfair amount of speed at Lv50, that's on them.

    Frankly, you guys paint it to be a way bigger issue than it actually is.
    (2)

  8. #18
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It's not entirely redundant stats. There are jobs that have both spells and weaponskills. Namely, PLD DRK and RDM.

    These jobs would all have to be reworked in the eyes of SE, and it would likely be a bad rework for all of them.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,144
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by mallleable View Post
    Here are a few reason to combine skill speed, and spell speed into a singular haste stat:

    1. More jobs that have a mix of spells, and weaponskills can be comfortably developed.

    2. Provides more stat options for existing jobs that use both spells, and weaponskills.

    3. Likely frees up item data by combining two sets of items into one across the entire game.

    4. De-clutters player's materia stashes by combining two sets of items into one.

    While they're at it, can they please buff haste/speed? It's an interesting stat.
    Merging both into just Speed is long overdue.

    However that's the lesser of the evils, as they need to figure out how to make this stat actually desirable for more than just 2/3 jobs, because like the OP says, it is in fact one of the most interesting, alongside crit.

    Seeing big numbers is impactful to the feel of the job. Seeing your cast bars/gcd go faster is also impactful to the feel of the job. However, I feel that as long as the game is leashed to the 2min meta, Speed will never see the light of the day as a general desirable stat, because of the drift it casuses.

    Now, a stat like determination or even Direct Hit? Yeah, it works... but unless you're running a damage meter applicaton (which is against the ToS lol) you won't really see much of a tangible impact in short terms.
    (0)

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