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  1. #21
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    At the very least, they should have something for the base concepts of each class.
    Then they can give explanations on this without going into each skill and could avoid the issue when they prune skills in the future.

    Something like this.
    SMN: Egis, trance and demis.
    DNC: The concept around the steps and when the dances draw on.
    RPR: The avatar and enshroud.
    DRG: Jumps and Life of the Dragon.
    NIN: Mudras and ninjutsu.
    (1)

  2. #22
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Personally my headcanon is more or less that starting with SB/ShB as you stopped getting skills from quests, the WoL more or less started creating their own skills and spells rather than being taught new things by someone else.
    Yeah i went with that too, it makes sense and you can also assume the more were "tuned" with the job, the more use we make out of the Jobcrystals information...

    Yet i miss the days when there was some lore behind stuff, it feels so empty now and contributes on making all jobs just feel the same.
    (1)

  3. #23
    Player DrForester's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Miyara Dantes
    World
    Ultros
    Main Class
    Summoner Lv 100
    This just kind of comes with losing job quests. It made sense from a story point of view in Shadowbringers, since we were on another world, but I'm disappointed they seem to be gone for good (Endwalker didn't even give us the 1 quick quest like we got in Shadowbringers). They'd have to go back to job quests if they wanted to properly introduce lore for new abilities.

    I do think they could probably work them into role quests, just having some varying dialogue depending on the job.
    (1)

  4. #24
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DrForester View Post
    They'd have to go back to job quests if they wanted to properly introduce lore for new abilities.
    There's been various suggestions throughout the thread of ways they could add lore for new abilities that wouldn't require going back to job quests, though. Putting it into tooltips, putting it onto the Lodestone... or (while more similar to job quests) it could be something much more like the level 80 "job quests" where it's a simple yellow quest with minimal reward that just gives lore on the abilities we learned.
    (1)

  5. #25
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jade_Tyrant View Post
    There's been various suggestions throughout the thread of ways they could add lore for new abilities that wouldn't require going back to job quests, though. Putting it into tooltips, putting it onto the Lodestone... or (while more similar to job quests) it could be something much more like the level 80 "job quests" where it's a simple yellow quest with minimal reward that just gives lore on the abilities we learned.
    Honestly, a great way to keep up with job lore is to take advantage of the optional yellow quests that are actually a chain (the ones slightly more elaborate), and add them when it's relevant.

    For example, Endwalker was a huge missed opportunity for Dancers to have the Totentanz lore expanded as to be revealed that it was actually a dynamis manifestation because it literally fits like a glove. I'm not sure if when they thought about the Dancer lore in Shadowbringers they already had that EW idea fleshed out, but that's a valid way to expand on something that could be perceived wrong before from 'unreliable narrators'. It's even baffling because the first time we hear about dynamis is actually from Nidhana and it's a Thavnairian concept 'Akasha'.

    A quest like this could be taken by any job, of course, but Dancers would get special dialogue lines from it - which is something that is constantly used everywhere else.
    (2)

  6. 02-19-2024 10:01 PM
    Reason
    Nah.

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