Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25
  1. #1
    Player
    Don_Kiwi's Avatar
    Join Date
    Oct 2022
    Location
    Gridania, regrettably.
    Posts
    7
    Character
    Donette Chaleuraux
    World
    Halicarnassus
    Main Class
    White Mage Lv 90

    Lack of lore behind new job skills

    So a lot of the older skills, either through flavour text on the effect (combustion for AST, TBN for DRK), in the skill's tooltip (Hide for NIN, Ley Lines for BLM) or through the relating job quest have some amount of explanation as to what exactly the skill does in the lore.
    This is increasingly rare in the newer expansions as job quests aren't a thing anymore and a lot of flavour text got reduced into generic versions. (i.e. AST's "the proximity of a theoretical star deals damage over time" to simply "sustaining damage over time" in the upgraded version of the skill).
    While this makes skills more straightforward and the textboxes less bloated, it also makes skills feel more random and incoherent, on top of harming job fantasy and identity.
    Healers used to have seperate Esuna-like skills a long time ago, as each healer in the lore would use different *methods* to get rid of ailments, but achieve the same effect. The same is still true for Phys Ranged's Shield Samba/Tactician/Troubadour, which are different in name, and more importantly flavour, only. Why did we keep one, but not the other? If the intent was to have Esuna available at any level sync due to how role actions work it could have simply been a level 4-5 skill, or even 15, the earliest you can enter a dungeon to begin with.
    I understand that readability of effects and gameplay information is important, but I don't think that it should come at the cost of explaining what exactly a Dark Knight is doing when they cast Oblation or Shadowbringer, as all we can do is guess based on existing lore and the animation. Similarly we have little idea what methods a Black Mage uses to cast Paradox, something that could have been elaborated on in a job quest, even one that is optional and a yellow quest.

    All this is to say that I enjoy job flavour and fantasy, and little blurbs in debuff/buff text or the skill tooltip itself can go a long way in absence of proper job quests giving us exposition, and I'm sad that they seem to be on the way out too.
    (27)

  2. #2
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    XIV's too msq'd now, you rarely get any world building flavor outside of msq. While eorzea encyclopedia's ok they barely scratch the type of world lore you'd see in other games. Even Souls games have descriptions for all their items and gear pieces. I honestly learned nothing about thavnair or sharlayan except "food."
    (13)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    This ship sailed a long time ago, really at the start of SHB.

    In SHB job quests were no longer a thing, and as a result, every new skill we got had no explanation for it beyond the tooltip, along with jobs like MCH getting entire reworks with the completely new skills being completely unexplained.

    The shift towards this did actually start in Stormblood. I suppose to keep with the analogy you could say Stormblood was making ready for the ship to sail. With the introduction of role actions, every job lost a lot of flavor, both directly by having to suddenly share actions that used to be unique, and then indirectly by no longer, "drawing on similar arts" via cross class skills.

    Stormblood was also the first time that not every skill required the job quests in order for you to have the skills. Iirc, they only made you quest for the 70 skill, and you could actually skip your level 60 skills that were acquired through job quests alone at the time, and then still learn your 62~68 skills just by leveling.

    And they've even retconned job actions to the point nowadays where there are less of them at lower levels, and you get them in entirely different orders, AND you can learn the 52~58 ones without questing them, only requiring plateau level quests (60/70) to get those skills.

    This not only harmed the older jobs, but the newer ones as well, which have most of their skills exposition dumped in a tutorial segment quest... Though this generally amounts to form, "USE THIS, NOT THAT, FOR MULTIPLE ENEMIES!"

    I suppose it makes the dev's jobs easier, since this gives them carte blanche to rearrange skills however they feel like balances each job the best at each level range, but it has completely neutered any sense of skill progression, job feel, and the sense that you're going from someone who needed a mentor to being the mentor etc.

    And we can't even get comfortable with the role actions either, as they have already shown they are entirely comfortable with deleting skills wholesale and rearranging the game's systems for the new content as a result. (Example: Monsters used to critical hit, and they still do in areas Stormblood and older. There was a tank mitigation skill called Awareness that was OG cross classed from Gladiator, then a role action come StB. It stopped enemies from being able to critical, and they even made bosses have critical hit tank busters in StB occasionally, which you could get a hefty mitigation from this skill by itself on said TBs. They discarded it and critical hits from new monsters come SHB, and as a result, going and doing old content and getting critical hit on by old monsters feels really strange)
    (13)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Personally my headcanon is more or less that starting with SB/ShB as you stopped getting skills from quests, the WoL more or less started creating their own skills and spells rather than being taught new things by someone else.
    (6)

  5. #5
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Personally my headcanon is more or less that starting with SB/ShB as you stopped getting skills from quests, the WoL more or less started creating their own skills and spells rather than being taught new things by someone else.
    This was the go to thought that a ton of people had come SHB, but it doesn't really track very well when you think about it for things like the MCH rework.

    The WoL is not an innovator. That's why characters like Cid, Nero, and others are important. Machinist is all about new technology, and it's a class that was created by Stephanivien in Ishgard. His original questlines all revolve around his innovations, and they have diegetic explanations as to how they function. But with the SHB rework, MCH gains completely new things like Drill as early as the 50s. Which had original skills that have been replaced.

    Another common line of thought people used to espouse was stuff like, "Oh the WoL gained all these light aspected attacks because of the overwhelming amount of Light they were trying to hold in SHB." Of course, that only really tracks for White Mage. And it still kinda stomps the Black Shroud Padjali origin of the job in the nuts.
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Sadly XIV became less about a cool unique fantasy world and more about fulfilling real life political agendas since Shadowbringers
    (1)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vyrerus View Post
    This was the go to thought that a ton of people had come SHB, but it doesn't really track very well when you think about it for things like the MCH rework.

    The WoL is not an innovator. That's why characters like Cid, Nero, and others are important. Machinist is all about new technology, and it's a class that was created by Stephanivien in Ishgard. His original questlines all revolve around his innovations, and they have diegetic explanations as to how they function. But with the SHB rework, MCH gains completely new things like Drill as early as the 50s. Which had original skills that have been replaced.

    Another common line of thought people used to espouse was stuff like, "Oh the WoL gained all these light aspected attacks because of the overwhelming amount of Light they were trying to hold in SHB." Of course, that only really tracks for White Mage. And it still kinda stomps the Black Shroud Padjali origin of the job in the nuts.
    MCH is most definitely the big outlier in it, as it would have to imply that the WoL was the one who made the Bioblaster, Air Anchor, Automaton Queen and Chainsaw.
    (7)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,192
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Don_Kiwi View Post
    So a lot of the older skills, either through flavour text on the effect (combustion for AST, TBN for DRK), in the skill's tooltip (Hide for NIN, Ley Lines for BLM) or through the relating job quest have some amount of explanation as to what exactly the skill does in the lore.
    They do, but the developers said it is extremely taxing trying to design a compelling story while simoultaneously explainining why you were learning each action. I think the Dragoon story did it extremely well, for example, but I can see how much effort it must have been to try and figure those actions into a story.

    And for what? Most people don't do the job quests until max level, apparently. So they were wasting their time having job quests except at max level and pacing the job story with the MSQ progression.

    So this led to the point where we are at now, where we don't have job quests except for new jobs.

    Healers used to have seperate Esuna-like skills a long time ago, as each healer in the lore would use different *methods* to get rid of ailments, but achieve the same effect. The same is still true for Phys Ranged's Shield Samba/Tactician/Troubadour, which are different in name, and more importantly flavour, only. Why did we keep one, but not the other?
    This is a great point, but there are more examples.

    Why do tanks have a role action for their 20% mit, but not their 30% mit? Why do tanks have a role action for Provoke, but not Shield Lob/Lightning Shot/Tomahawk/Unmend? Why do tanks not have a role action for their AoE combo and their gap closer? Why is Cure/Physic/Benefic/Diagnosis not a role action? We could go on!!!

    It's almost random which are role actions and which are not. Personally, it would be better to just get rid of most Role Actions so they can all be given flavor and job fantasy animations, such as Low Blow being Shield Bash for PLD.

    Similarly we have little idea what methods a Black Mage uses to cast Paradox, something that could have been elaborated on in a job quest, even one that is optional and a yellow quest.

    All this is to say that I enjoy job flavour and fantasy, and little blurbs in debuff/buff text or the skill tooltip itself can go a long way in absence of proper job quests giving us exposition, and I'm sad that they seem to be on the way out too.
    It would be good if these could be explained somewhere at least.
    (2)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's almost random which are role actions and which are not. Personally, it would be better to just get rid of most Role Actions so they can all be given flavor and job fantasy animations, such as Low Blow being Shield Bash for PLD.
    Well Shield Bash and Low Blow do serve slightly different purposes, as Shield Bash is GCD and Low Blow is OGCD. And Low Blow was a DRK skill back in HW... WAR also had their own unique stun skill...
    Additionally, while Shield Lob, Tomahawk and Lightning Shot are identical, DRK's Unmend is classified as a spell and does Magic damage rather than physical.
    (2)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,192
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Well Shield Bash and Low Blow do serve slightly different purposes, as Shield Bash is GCD and Low Blow is OGCD.
    Yes, and my point is nobody uses Shield Bash. I think the last time I used it was probably in Heavensward or ARR, when I wasn't being healed in an ARR dungeon and I survived by stunning all the enemies endlessly.

    Arguably, people hardly use Low Blow, but they do occasionally and it is definitely useful on trash packs as a form of interrupt, or even potentially in a place like Eureka or POTD.

    Shield Bash has remained because of the job fantasy, so they could make us actually use it by just changing Low Blow into a normal action each job has, but restore the job flavor.
    • WAR: Brutal Swing
    • DRK: Low Blow
    • PLD: Shield Bash
    • GNB: No idea
    (1)

Page 1 of 3 1 2 3 LastLast

Tags for this Thread