Patch 6.57 fell the week after 8 months since Savage released. We are only just now, on WEEK 33 getting a tome-stone cap increase and raid tier unlock.
I feel like these restrictions are a remnant of a bygone time when we didn't have gear coffers (loot used to be random drop from the full job pool, meaning you could run savage and no one got anything), Belts were a thing, and we didn't have the accelerated gearing rules that we have now.
Baring all of this in mind, I feel like the tomestone and tier unlock schedule should be updated to match the raid drop schedule.
My proposal is as follows:
Week 1-8: Maintain current system
Week 9-16: Increase Tomestone cap to 900. At this point, a lot of the groups that are competitive have finished their progression and even gearing. The tomestone cap increase at this point would allow for catch-up, additional tome weapons, and increase of food/potion materials in the market. Players seeking to gear other jobs would also find some relief and have more reason to play the game for longer periods of time.
Week 17-24: Tier unlock. At this point in the tier, people are either playing catchup or have been struggling, or are starting to raid-log after reclears. Tier unlocking at this point would allow veteran players to farm out Savage weapons before they become irrelevant and also assist other players with getting their clears without potentially destroying their loot pool.
Week 25-Onward: Full Tome unlock. At this point, this allows players to fully gear other jobs that they might be interested in playing on the next cycle. Tome limitations at this point just become a nuisance and everyone questions the validity of them.
Of course, this timeline is just a suggestion, but I feel like the schedule needs to be accelerated, if nothing else, just to match how fast gear progression for raid-drops is now.