Quote Originally Posted by Jeeqbit View Post
This has been suggested hundreds of thousands of times over the years. This exact suggestion.

It wouldn't necessarily be useful though and here is why. When you spawn an S rank, for example by killing all 300 enemies in Mare Lamentorum, you have to find and locate the S rank. This means you fly around the area, look for it and travel to it. This can take a few minutes. Then you relay the information into linkshells. It takes about 2 minutes for people to arrive. By then, the 5 minutes of invulnerability is up.

Some spawners would deliberately spawn it and wait the 5 minutes before relaying, so that the invulnerability timer expires before people start server jumping, making it irrelevant.

There is really no reason for it on Forgiven Rebellion or Ker. The minion spawns act as advance notice it will spawn.
So this isn't quite accurate. The majority of the s ranks are mapped before they spawn so we already know exactly where they spawn. No need to find where they spawn (mostly for later expansion ones).

The main issue with putting an invul timer on s ranks is that not all s ranks are equal. A whole lot of players will insta pull or bail on a arr/hw/sb a rank so they can make it to a shb or ew one (due to the 1k achievements).
And the ones who would need an a invuln timer the most would be those in question due to how fast they die. But it would essentially force people to bail (including the spawner) if they wanna make the higher priority marks instead.