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  1. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think the S ranks should become event bosses (using event specifically to refer to GW2) - so moving them into FATEs sounds alright. Upgrade the FATE system to include interesting spawn rules, and other things while they're at it. Like overall improve the dynamic element of FATEs (not just S), so they can adjust better IN the moment rather than only after. S rank obviously would have to adjust slower so it doesn't yoyo.

    Would love to see S ranks and our.. Super S ranks (?- the ones with tokens lol) to get spiced up, like GW2 events (Dragonstorm, any of them really - etc). It was sad our Thanalan and South Shroud FATE that had many steps and changed things about the area (ARR) was the most creative they really got with the system. Good area for budding developers to test their design fingers too, particularly if it gets a lot of tools into the system (like GW2's activities or WoW's custom system they use for things like making you play tank wars in Darkmoon Faire), "I want you to make 10 interesting FATEs with our new system". If it sucks it's not great but didn't really destroy much lol.

    More on point, besides having better dynamic combat / phases (meaning things would likely last longer), there can be a variety of means to ensure notice. Weather changing 5 to 15 minutes prior to an event, or a series of major FATEs appearing generating notice, etc (the weather is one that is sort of already used). Some solutions could literally be a timer but it would be because it also makes sense, like if somehow a King Behemoth was being held down by machina tethers, which DoH / DoL were trying to enhance, and you could see their health drop over time. Like a base timer, event time for DoH / DoL, and a slight increase in timer based on interest- by slight I mean if DoH/DoL did well it'd be like an extra 2 minutes, which all could have been precipitated by an earlier event like meteors crashing down throughout the zone with special weather effect, meteors spawned mini-A rank like FATEs that rewarded tomes, such that any person on the server who wanted to know about knew about it and is there.

    Due to their far better persitence and notice, with perhaps special hunt tracking NPCs to help narrow down windows (like a GW2 event tracker 'almost'), can create a larger open world content concept that scales better.



    On the FATE scaling mechanic though.. I would like it not all FATEs then just the unique 'event' fates did some sort of limit, clamp, and ceiling math to your rotation rather than total level sync, I don't enjoy losing my kit lol. Stat scaling is fine, and might be part of what helps it better dynamic (like your damage is scaled down fairly hard when the system thinks a lot of people will join in, and adjusts up or down if it needs to, meanwhile your defense doesn't get hit as hard as quickly because it allows the system a little bit more time to intelligently place where that fight needs to be to be fun / reasonable).
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    Last edited by Shougun; 02-14-2024 at 10:08 AM.