Who knew that trying to take out the pvp out of pvp was a bad idea.The amount of data required to win has been decreased from 2,000 to 1,600.
The amount of data gained from defeating a member of an opposing team has been increased from 5 to 8.
Who knew that trying to take out the pvp out of pvp was a bad idea.The amount of data required to win has been decreased from 2,000 to 1,600.
The amount of data gained from defeating a member of an opposing team has been increased from 5 to 8.
Shatter deserves criticism but this is hardly a Shatter-exclusive problem. You can see examples in every PvP mode that SE has been trying to make matches quicker. I ain't the biggest fan of them constantly trying to make matches into quick defeat game modes. But I acknowledge it's probably healthier since people tend to outright give up if they aren't leading and stop playing.
Last edited by Bonoki; 02-14-2024 at 12:19 AM.
99.99% chance probably a Titanman alt
Player
Matches being quick also helps with actually finding queues since there arent too many players playing pvp other than daily frontline roulette, so quick matches mean quick refill for queue for those that plan to queue in again.Shatter deserves criticism but this is hardly a Shatter-exclusive problem. You can see examples in every PvP mode that SE has been trying to make matches quicker. I ain't the biggest fan of them constantly trying to make matches into quick defeat game modes. But I acknowledge it's probably healthier since people tend to outright give up if they aren't leading and stop playing.
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