There's a song I love called "give it up" from the fright night movie....it sy cs perfectly with bees knees dance which is what I am doing in response to this thread




Who knew that trying to take out the pvp out of pvp was a bad idea.The amount of data required to win has been decreased from 2,000 to 1,600.
The amount of data gained from defeating a member of an opposing team has been increased from 5 to 8.
Shatter deserves criticism but this is hardly a Shatter-exclusive problem. You can see examples in every PvP mode that SE has been trying to make matches quicker. I ain't the biggest fan of them constantly trying to make matches into quick defeat game modes. But I acknowledge it's probably healthier since people tend to outright give up if they aren't leading and stop playing.
Last edited by Bonoki; 02-14-2024 at 12:19 AM.
99.99% chance probably a Titanman alt
Player
Matches being quick also helps with actually finding queues since there arent too many players playing pvp other than daily frontline roulette, so quick matches mean quick refill for queue for those that plan to queue in again.Shatter deserves criticism but this is hardly a Shatter-exclusive problem. You can see examples in every PvP mode that SE has been trying to make matches quicker. I ain't the biggest fan of them constantly trying to make matches into quick defeat game modes. But I acknowledge it's probably healthier since people tend to outright give up if they aren't leading and stop playing.
Looks like no change on server status for NA DCs - I wanted to create a new character on a congested server - bummer.





The Khloe update is nice. I can't remember, they didn't do that before right? I think 1 line has always been 50 and it's not just because tomes are unlocked?




Was the one unsung blade per week limit from P13 normal lifted? Or is that savage only?
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