No need to slow down the combat, the appeal would be being truly underwater; not this fake bubble like in tempest. No different than a snow zone, the appeal is the aesthetic.I'm sure it will look prettier to cruise around underwater.
It's not going to change what happens underwater. We're still a long way off from true 3D combat (whether underwater or in sky/space) becoming popular with players. As good as 3D graphics are getting, the brain gets confused when trying to judge distance without that underlying surface between the person and the target giving a clear perspective.
So what's supposed to make the underwater combat unique and interesting if we're still using what the brain interprets as a 2D surface for reference points?
All I can think of in my mind is that combat underwater is usually represented as slower in action and movement so it would end up like doing old school Toto-Rak with a 4 second GCD.
Does that sound like fun to you? It doesn't sound like fun to me.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.