Quote Originally Posted by Rekh View Post
I state it again; you don't need to create swimming battle animations; just ground player characters and enemies to the seafloor, that's it. Just create enough environment around the ground floor.
So, the Tempest then. They've already done it and it's not any more or less exciting than any other type of environment, just a different decor theme.

Sure, some prettied-up coral reefs would be nice, but functionally it's not something they've failed to contemplate.

If all the involved story characters had the ability to breathe infinitely underwater then maybe we would get a zone with water currently present.