Quote Originally Posted by Ath192 View Post
Huge mistake not introducing underwater breathing mechanics and combat IMO. Is it a hassle in other games? Kind of, that’s the whole point. It was a different sort of challenge. What did SEs solution do for underwater play? Nothing, and guess what… no one does anything with it.

I think spear fishing may be the only thing, and to date I have never encountered anyone else underwater either.

I wish SE stopped taking gaming features and implementing a gutted version of it that barely serves a purpose. Like dungeons. They were supposed to be the more exciting parts of a game, and here, they are the least.
Square enix and some simpleton players have a fear of underwater combat when in reality you don't need to actually swim to fight; Link has shown us this reality in the Zelda games. Sea floor would be where all the enemies are; anything above it would be like the "flying" section of the underwater zone.

Let us fight in environments like this


I state it again; you don't need to create swimming battle animations; just ground player characters and enemies to the seafloor, that's it. Just create enough environment around the ground floor.