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  1. #1
    Player
    Erin1491's Avatar
    Join Date
    Oct 2018
    Posts
    69
    Character
    Erin Torin
    World
    Faerie
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rekh View Post
    Square enix and some simpleton players have a fear of underwater combat when in reality you don't need to actually swim to fight; Link has shown us this reality in the Zelda games. Sea floor would be where all the enemies are; anything above it would be like the "flying" section of the underwater zone.

    Let us fight in environments like this


    I state it again; you don't need to create swimming battle animations; just ground player characters and enemies to the seafloor, that's it. Just create enough environment around the ground floor.

    This is a neat idea and we only get a small glimpse of it in the tempest area, without water of course. The idea of fighting on the sea floor is nothing new either to final fantasy. Exploring the ocean and fighting underwater in FF3 was always very fun
    (0)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Giving me flashbacks to Vashj'ir in WoW.

    Wonder if they ever fixed that final quest. Used to bug out all the time.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd like to see more underwater content / visuals. The visuals is low on the list given the lack of content, so they seem to go hand in hand as desires lol. Personally if we're talking water I'd like to see the 'top' of the water focused on especially. Get us better water shaders . Give oceans actual 3d waves and such.

    GW2 combat, imo, underwater is fun, but there might be reasons why they rarely use it.. I don't play enough to say why, just know that I thought it was nifty. Given they use a loading screen, which is fine, having fights not on the floor of the water would probably be a nuisance though so I think we're stuck there.
    (0)

  4. #4
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    It's a feature I'd like to see implemented. For my part, I was rather disappointed by the treatment of the underwater areas, which fell far short of those in WOW. In general, they're pretty ugly, empty and boring. Even the graphics are very uninspired, which is odd given the almost infinite design possibilities offered by the sea. Where are the immense ruins, underwater palaces and wrecks where treasure can be found?

    There must be technical reasons for this, in terms of combat implementation / vertical axis management for creature movement. For combat, we could simply imagine special actions that would resolve a few rp concerns (indeed, an arrow in the water shouldn't hit its target), in Bozja's style? Maybe that's a bit greedy.
    (1)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Merrigan View Post
    ... the almost infinite design possibilities offered by the sea. Where are the immense ruins, underwater palaces and wrecks where treasure can be found?
    While there are "infinite possibilities" across all the games that could possibly be made, that doesn't mean this game is built to be able to utilise them. What good would a "wreck filled with treasure" be in a game that doesn't have treasure chests in its overworld?

    We've had a ship graveyard, we've had ancient ruins that happen to be very Art Deco, other ancient ruins that were definitely underwater and full of gold, and a literal undersea palace in Japanese style. None of the undersea locations are physically filled with water because the game doesn't do water physics, but they're still the same locations that would probably get designed if we could swim there.
    (1)

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