XIV is known as the MMO where you can play all jobs on the same character. And though that is technically true, at endgame, you certainly can't gear all jobs at the same time. Say you want to. Well currently the only real way is to make another character, go through the MSQ, level a given job to max, unlock everything, and gear enough so that you can now do savage on that other character. All that sorta kills the point of being able to play multiple jobs on one character, at least for a lot of people.
Only being able to get as many tomestones a week as it takes to buy one single non-chest or leg piece is just needless timegating. Taking two weeks to get chest/legs is even weirder. Why do those pieces of gear need to cost that many tomestones? It's not like they make an outsized impact in your item level, it's not like they have more materia slots or bonus effects. While we're on the topic of tomestone gear, frankly they should just cut the cost of all tomes gear down to about a third of what it is currently. That way you wouldn't have to play the game 3X as much as you do now, you'd just be able to actually gear multiple roles at the same time.
As for savage. I almost couldn't come up with a more restrictive loot system. Why can i only get one clear per week total? Why not one clear per role? Or why not let me get one actual piece of loot per week per role? And why not let those lockouts stack? So if you don't get a piece of loot from Archadion 2 as a melee for the first three weeks of a tier, you can swap to melee and clear Archadion 2 three times as a reaper and bam, you're geared.
Imagine if loot system changes looked something like this in 7.0
EX Trials: Unchanged.
Tomestones: All armor costs dropped to 150 per piece. Accessories dropped to 75 per piece. Weapons can now just be bought for 300.
Savage: You may obtain one piece of loot per fight, per role, per week. Any pieces of loot you didn't obtain in previous weeks now stockpile. So if you're in the fourth week of a tier and you've not done Archadion 3 as a tank, you can now do Arch3 as a tank four times in a row and get one piece per clear.
Imagine how much more you'd play if you could actually gear your warrior, sage, dragoon, bard, and red mage all at the same time all on the same character. Not only that, imagine you were a tank in your static. For one reason or another, one of your melees left the static and you have a friend who only plays tanks and wants to join. Now you can gear up your reaper super fast, swap roles, and invite your tank friend to fill.
14's loot system is almost so bad by modern standards that any idea you come up with to change it would be an improvement. What, if any, changes to 14's loot system would you like to see done in Dawntrail?