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Thread: Pulling why?

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  1. #1
    Player Doozer's Avatar
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    Gunnar Mel'nik
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    Diabolos
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    Bard Lv 90
    Quote Originally Posted by Supersnow845 View Post
    They aren’t, you can drop the healer in a full pull and bring a third DPS, your run will go faster
    I think people on the forums gravely misunderstand that what they do does not apply to 99% of dungeon runs. Most people do dungeons in DF. You can't matchmake with 1 tank and 3 DPS. So the scenario in question means the healer does absolutely nothing while the tank and 2 DPS are doing it without them.

    And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    I think people on the forums gravely misunderstand that what they do does not apply to 99% of dungeon runs. Most people do dungeons in DF. You can't matchmake with 1 tank and 3 DPS. So the scenario in question means the healer does absolutely nothing while the tank and 2 DPS are doing it without them.

    And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
    I’m not saying it’s common I’m saying that not only is it possible it’s accessible to do if you have like minded people and it will actually speed your run up

    You should not actively benefit from excluding a third of the trinity, your argument basically boils down to “healers are an enforced burden on the party by the DF system” which really isn’t a shining indication of 14’s trinity design
    (6)

  3. #3
    Player
    GoatOfWar's Avatar
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    Pepper Oni
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    Twintania
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    Samurai Lv 100
    Quote Originally Posted by Doozer View Post
    I think people on the forums gravely misunderstand that what they do does not apply to 99% of dungeon runs. Most people do dungeons in DF. You can't matchmake with 1 tank and 3 DPS. So the scenario in question means the healer does absolutely nothing while the tank and 2 DPS are doing it without them.

    And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
    3 dps and a Warrior is actually optimal for dungeons.
    (4)

  4. #4
    Player Doozer's Avatar
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    Gunnar Mel'nik
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    Quote Originally Posted by GoatOfWar View Post
    3 dps and a Warrior is actually optimal for dungeons.
    Please read all of what I said before replying to me, thank you.
    (1)

  5. #5
    Player
    GoatOfWar's Avatar
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    Quote Originally Posted by Doozer View Post
    Please read all of what I said before replying to me, thank you.
    I did read it all.
    Warrior+3dps is optimal.
    It doesn't really matter that there are some groups who don't play their jobs correctly.
    The incoming damage in this game is very low, and Warrior+3 dps are more than enough to cover it all.
    Idk about you but i hardly press any heals at all in my average roulettes.
    And because the group has more damage, you'll also take a lot less of it too.
    (1)

  6. #6
    Player
    Mimilu's Avatar
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    Mimiji Miji
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    Exodus
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    Dancer Lv 100
    Quote Originally Posted by Doozer View Post
    And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
    It could be argued that that is a failing of the dev team and the game as a whole not teaching players how to get ready for max level content (not end game or high-end content, like raiding and savages, but basics). If they're going to design gameplay around the lowest denominator of the playerbase, they really should try to teach that playerbase the basics. ┐(´∀`)┌
    (1)

  7. #7
    Player Doozer's Avatar
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    Quote Originally Posted by Mimilu View Post
    It could be argued that that is a failing of the dev team and the game as a whole not teaching players how to get ready for max level content (not end game or high-end content, like raiding and savages, but basics). If they're going to design gameplay around the lowest denominator of the playerbase, they really should try to teach that playerbase the basics. ┐(´∀`)┌
    People are also capable of teaching themselves, starting with reading their tooltips. Trying things out and making mistakes is also an excellent way to learn. Not everything needs to be learned by having your hand held the whole way.
    (2)

  8. #8
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Doozer View Post
    People are also capable of teaching themselves, starting with reading their tooltips. Trying things out and making mistakes is also an excellent way to learn. Not everything needs to be learned by having your hand held the whole way.
    It would help if the community didn’t actively try to block anyone from learning anything

    The mentor crown is useless not because there is bad mentors but because if you offer advice you are more likely to get white knighted by an unrelated player than the person you are offering advice to to actually take it

    The community is partially responsible for why the players is so bad
    (8)

  9. #9
    Player
    Mimilu's Avatar
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    Mimiji Miji
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    Quote Originally Posted by Doozer View Post
    People are also capable of teaching themselves, starting with reading their tooltips. Trying things out and making mistakes is also an excellent way to learn. Not everything needs to be learned by having your hand held the whole way.
    But in the comment I was replying to, you were talking about tanks who were too afraid to use invulns outside of emergencies. Clearly, just reading the tooltips and teaching themselves via making mistakes was not helping them. If the dev team introduced the concept of using your invulns outside of emergencies by drip feeding it in leveling content, those tanks would be ready for them when they hit max level. °˖✧◝(⁰▿⁰)◜✧˖°
    (4)

  10. #10
    Player
    Oizen's Avatar
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    playing other games like yoshida intended
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    Alondite Ragnell
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    Marilith
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    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    I think people on the forums gravely misunderstand that what they do does not apply to 99% of dungeon runs. Most people do dungeons in DF. You can't matchmake with 1 tank and 3 DPS. So the scenario in question means the healer does absolutely nothing while the tank and 2 DPS are doing it without them.

    And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
    Well no, it just means the healer is there and going to mash their aoe button as the tank does everything else. They're not going to press most of their healer buttons.

    Unless its a Dark Knight I guess.
    (3)

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