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Thread: Pulling why?

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  1. #1
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Manamaru View Post
    The perfect answer is just asking at the start of the dungeon something like:
    "Hello there! Hey, how comfortable do you feel about <X> ?"
    "<Y>" or "<Z>" Response
    "Cool. Let's give it a go"
    And progress through from there.

    I know the trope/joke for WoW players coming over is they don't communicate at all (even though this has happened before they've arrived), but really communication is key. The WoL might have echo past/mind seeing powers, but you sure don't.
    Literally no one actually wants to bother with this every single run, when it's almost certain everyone already agrees from a quick look at their character sheet and gear. I've no idea why people keep posturing with this "communication you guys!" stuff when you know full well it's annoying having to ask a permission to what is tantamount to simply playing the game.

    Just ask when you know you want to do something vastly different from what 99% of the player base prefers.
    (10)
    Last edited by ThorneDynasty; 02-23-2024 at 02:40 AM.

  2. #2
    Player
    SalamanderIX's Avatar
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    Sep 2017
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    181
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Because the skill level in this game has increased so much, that far more people just know how easy dungeons in this game is. You don't even need a healer to wall to wall, at least in non-arr dungeons. Even some of the ARR dungeons can be tanked by a healer or a melee running bloodbath.

    So a healer or melee can ninja pull, and they don't even have to worry about "pull it you tank it", they can tank such pitiful damage having small amounts of sustain for themselves.

    The object is speed afterall, Tanks who pull slowly because they are afraid of dying and losing time. But the amount of times a party could wipe doing wall to walls is still far less time than single pulling the entire time. Most are forgiving of new tanks and will calmly explain to them. but tanks who are 80+? they should know this.
    (4)

  3. #3
    Player
    Mayhemmer's Avatar
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    Aug 2022
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    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Literally no one actually wants to bother with this every single run, when it's almost certain everyone already agrees from a quick look at their character sheet and gear. I've no idea why people keep posturing with this "communication you guys!" stuff when you know full well it's annoying having to ask a permission to what is tantamount to simply playing the game.
    If there's one thing I've taken away from discussion about this game lately, it's that vast amounts of players just don't want have to account for or even deal with other players, and I find that more than a little disheartening.
    (1)

  4. #4
    Player
    Daliena's Avatar
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    Jul 2020
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    9
    Character
    Rena Iryut
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mayhemmer View Post
    If there's one thing I've taken away from discussion about this game lately, it's that vast amounts of players just don't want have to account for or even deal with other players, and I find that more than a little disheartening.
    That really goes both ways, and yet some people seem very insistent in this thread that everyone must accommodate the timewasters, and they are responsible to no-one because who cares about the rest of the group right?
    (4)

  5. #5
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mayhemmer View Post
    If there's one thing I've taken away from discussion about this game lately, it's that vast amounts of players just don't want have to account for or even deal with other players, and I find that more than a little disheartening.
    Do you mean the people who genuinely think every standard dungeon run starts a little team huddle where you take time establish everyone's preferences, and that most players think that's a wonderful system? Because yeah, those people must have not actually played this game or any other online multiplayer game ever.
    (4)

  6. #6
    Player
    Absurdity's Avatar
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    Feb 2018
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    3,217
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Do you mean the people who genuinely think every standard dungeon run starts a little team huddle where you take time establish everyone's preferences, and that most players think that's a wonderful system? Because yeah, those people must have not actually played this game or any other online multiplayer game ever.
    Maybe we would have something like that, maybe it would even make sense to do so, if every dungeon after level 65 weren't the exact same dungeon with a different wallpaper.

    And I think I'm already being rather generous with only calling every dungeon after Bardam's Mettle the same dungeon.
    (3)
    Last edited by Absurdity; 02-23-2024 at 05:38 PM.

  7. #7
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Absurdity View Post
    Maybe we would have something like that, maybe it would even make sense to do so, if every dungeon after level 65 weren't the exact same dungeon with a different wallpaper.

    And I think I'm already being rather generous with only calling every dungeon after Bardam's Mettle the same dungeon.
    Not necessarily. I'm going to expand further.

    We all know that the Duty Finder/Roulette is the quickest way to party up and do dungeons, whenever we queue solo - Matchmaking, in short. Take note of how I used quick to denote that there is no longer the need to set up a Party Finder with specifics, like strategy or how big pulls will be made. Since the theme of it is solely for the purpose of getting content done without the need to do all those hassles, it is imperative that runs must be done quick as well, is it not?

    Having said that, it is already expected that you know your rotations and somehow have a respectable grasp on how to do the dungeons.

    In case you wish to do pulls relatively small and/or tanxiety gets the best of you, there is Duty Support to warm up and get your rhythm going. Alternatively, you can setup a Party Finder tagged as "Learning Party - Smallest pulls only - W2W pullers are not welcomed" then queue with them. That will ensure that you will get your precious small pulls.

    Again, queueing solo is a different case.

    Always adapt when you solo queue. It's the rule of majority out there. You're no special snowflake.
    (3)

  8. #8
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    817
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    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Maybe we would have something like that, maybe it would even make sense to do so, if every dungeon after level 65 weren't the exact same dungeon with a different wallpaper.

    And I think I'm already being rather generous with only calling every dungeon after Bardam's Mettle the same dungeon.
    Even when there is early dungeon weirdness, like the skips in Cutter's Cry, it's not "omg is everyone okay with skipping? let's have a talk" but just "we skipping". And honestly that's so standard these days I never see people calling it unless there are very fresh sprouts in the party, and it goes fine with everyone on the same page. There are also some less common skips, but people tend to communicate those by running ahead and jumping wildly to show the safe path, instead wasting time typing. It's not actually good communication to try to force conversation for your own uncertainty sake, when it's clear others don't need or want it, and would probably just prefer you to be efficient about it and take charge. Or just let someone else do it if you don't want to.
    (2)

  9. #9
    Player
    Mayhemmer's Avatar
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    Aug 2022
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    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Do you mean the people who genuinely think every standard dungeon run starts a little team huddle where you take time establish everyone's preferences, and that most players think that's a wonderful system? Because yeah, those people must have not actually played this game or any other online multiplayer game ever.
    I don't know why this is being treated as some hurdle, or why it's being taken so deathly seriously. I thought dungeons were meant to be the easiest content in the game, but people are treating the social aspect of it like it's some challenge.
    (4)

  10. #10
    Player
    Kennar's Avatar
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    Mar 2011
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    136
    Character
    Kennar Stonebreaker
    World
    Exodus
    Main Class
    Paladin Lv 100
    I think this topic has been beaten to death many years ago, but I'm going to beat it some more for good measure.

    The whole argument of "You should respect my time!" "Nuh-uh! You should respect my time!" is crap. This is a game; it's leisure time. If your schedule is so tight that a dungeon run taking 19 minutes instead of 15 is a problem, then you need to reassess your priorities. Sometimes even a good party can have a delay. Deal with it. Get the job done and move on. There are far more important things in life to worry about, and I can promise that you didn't miss anything good happening at the Limsa aetheryte. Remember that you're dealing with average people with average skills, who may as well be NPCs and who probably don't read this forum anyway. A slow dungeon run is something that happens, and getting mad about it doesn't do anybody any good.

    That being said, your job as a tank (in dungeons) is to make sure combat flows smoothly and predictably, so everyone else in the party can do their jobs to the best of their ability (i.e. do the most damage possible, because even healers are damage dealers). At this stage in the game, that means pulling everything you can. As a tank, you should be aggressive by default. Most of the time, the rest of the party can keep up. If they can't, you adjust and try again. Being able to run a dungeon as fast as possible is a sign of skill, but so is being able to "read the room" and adjust to the party's capabilities. Wall-to-wall pulls is how dungeons are designed to work, and it has been that way for a long time. If you are not able to pull wall-to-wall, then you need to learn how. Git gud, noob.

    I am by no means a top-tier tank, but I pride myself in being able to run a dungeon quickly and efficiently. I know when I made a mistake and did something "sub-optimally," and I strive to do better the next time. I really enjoy seeing big numbers from the DPSs and, yes, even the healer, because that means I'm doing my job right. It truly is a thing of beauty when four strangers can come together and absolutely smash a dungeon because everyone knows their job.
    (3)

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