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Thread: Pulling why?

  1. #41
    Player
    fulminating's Avatar
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    Wind-up Everyone
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    Zodiark
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    Arcanist Lv 52
    Quote Originally Posted by RinaB View Post
    If you're a skilled player you will understand if a tank of a certain job is hesitant to pull more. I personally lly don't care if a tank pulls single groups and I never pull for the group out of control and respect. All the comments here are ignoramus players probably on my blacklist. Pull what you know you'll survive, if you survive, the group survives provided your healer isn't sitting on the forums complaining about dps
    Which job would that be? Even blue mages pull wall to wall.
    If you’re not going to pull multiple packs, then drop the tank for another damage class. It’ll be faster and give the healer something to do.
    (7)

  2. #42
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
    World
    Diabolos
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    Warrior Lv 100
    I have pulled wall to wall since Heavensward...back when it wasn't really a thing...I just found out that I could do it competently. It became a thing in Stormblood and was pretty much standard in Shadowbringers.

    I never really considered it was toxic to pull wall to wall. Only thing you have to watch is if your healer can keep up. All depends really.

    I think the one thing that I considered toxic was a healer using rescue just to pull me through a dungeon...just to speed things up? I would just say...please don't do that. Then I would just get a dumb comment like..."Hurry Please"....which would just make me want to sandbag more just out of spite. Deliberately not use a mitigation...not AOE effectively, etc; Just the bare minimum to hold agro and not sprint between trash.

    I normally pull wall to wall, but when I get that rescue for no reason...that's where I draw the line.
    (1)

  3. #43
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
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    Diabolos
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    Warrior Lv 100
    Quote Originally Posted by MistakeNot View Post
    No, I am not. There are NO good reasons to do wall-to-wall pulls. They just make runs more difficult and stressful for no good reason, and are poor tactics in general.
    Doing w2w pulls is not a sign of being skilled - obviously since so many people try it even in low-level dungeons where it doesn't even speed up the run.

    If people's time is so precious that a minute or two extra for a dungeon run actually matters, then they shouldn't be wasting their precious time on a video game.
    I would have to disagree on the skill comment. Pulling wall to wall IS a gauge of skill for ALL members in a dungeon. Knowing how many Holy Spams I can get away with until diminishing returns kick in for the stun before I have to start healing takes understanding and a level of skill or if i'm healing and I see a WAR...I pretty much just don't even heal...GRAVITY go brrrrrrrrrrrrrrrr. As a tank I know that if I hear 3 holys pop off I can start using mitigations and spreading them out. As a DPS I should know cone shaped AOE's vs Circle AOE's and where to position myself. Ogi Namikiri is a good example as it's very specific to hit all the mobs, and same for SMN Slipstream as it's a ground AOE that stays...and making sure I use it when the tank settles on a location for the pack...and as a tank knowing where those AOES on the ground are (Doton, Slipstream, Salted Earth)

    So no you do need to have some level of skill and job knowledge so that you can pull wall to wall, and if you get in a grp that is REALLY CRANKING out the high numbers....dungeons DO go way faster.
    (0)
    Last edited by Sqwall; 02-14-2024 at 02:13 AM.

  4. #44
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
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    Diabolos
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    Warrior Lv 100
    Quote Originally Posted by Post View Post
    You can bet my first time doing every new dungeon in DT I'm going to wall to wall because I know the design team is too lazy or cowardly to change any of this, and I'm going to be fine because the tanks are all going to have further upgrades to their level 82 Bloodwhetting cooldowns, everyone's going to be running around in full raid gear and Manderville Relics, and it'll be a miracle if they ever include monsters with mechanics like Final Sting, Dragon/Ram's Voice, midbusters or unavoidable non-tank damage ever again.
    LOL I member...Temple of Qaurn does...final sting memes
    (1)

  5. #45
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
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    Diabolos
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    Warrior Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    it does, but generally you run in to events of *sprout healer* *sprout tank* *mentor badge brd*

    Bard pulls extra because "MuH W2W nOoBs"
    tank dies
    healer dies
    DPS dies
    BRD: "are you pushing buttons?" *quits instance*

    everyone says its the party's call, but i never see a healer/dps ask the group if they want more before they make the selfish decision to pull more on their OWN.

    let the new players learn, if playing with people trying to find their comfort zone bothers you so much, run with NPCs or FC mates.

    granted i pull w2w when tanking because i know i can regardless of the healer or dps.. but that dont mean everyone can, from handicap to nerves, let people learn.
    I think I only EVER ask if big pulls fine is...
    Mt.Gulg
    Bardems Mettle
    Saint Mocianne's Arboretum
    The Aery


    That's about it....
    (1)

  6. #46
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
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    Diabolos
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    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The tanks job does not change if they are tanking 1 mob or 100 mobs
    As a tank main....I find SO much wrong with this comment.

    Tanking a Savage raid boss (1 mob) is NOT that same as spamming AOE damage ad nauseum (100 mobs).

    I would say 100 mobs would require SOOOO much skill in understanding my mitigations, and snap shot timings to stay out of AOE.

    When you have been a tank as long as I have....snapshot timing is a "feeling" you develop over time and knowing how far to move so the mobs don't run around all over the place for the party.

    I would say MT a savage raid boss is EASIER then AOE tanking...since there are few bosses now that need perfect positioning as a requirement (P3S,P4S,P9S,P11S,P12S) really only need perfect positioning due to clock positioning for max melee DPS.

    AOEing as a tank requires VAST knowledge of healer skills, Healer cooldowns, tank mitigations, and AOE snapshots.
    (0)

  7. #47
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Sqwall View Post
    As a tank main....I find SO much wrong with this comment.

    Tanking a Savage raid boss (1 mob) is NOT that same as spamming AOE damage ad nauseum (100 mobs).

    I would say 100 mobs would require SOOOO much skill in understanding my mitigations, and snap shot timings to stay out of AOE.

    When you have been a tank as long as I have....snapshot timing is a "feeling" you develop over time and knowing how far to move so the mobs don't run around all over the place for the party.

    I would say MT a savage raid boss is EASIER then AOE tanking...since there are few bosses now that need perfect positioning as a requirement (P3S,P4S,P9S,P11S,P12S) really only need perfect positioning due to clock positioning for max melee DPS.

    AOEing as a tank requires VAST knowledge of healer skills, Healer cooldowns, tank mitigations, and AOE snapshots.
    Do you really think I was comparing a savage boss to a pack of mobs in that comment

    I meant whether you are tanking 1 mob in a dungeon or 100 mobs in a dungeon your rotation doesn’t change, why would I call a savage boss a mob
    (7)

  8. #48
    Player Doozer's Avatar
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    Gunnar Mel'nik
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    The behavior in this thread is why tanks are always in need for roulettes.
    (2)

  9. #49
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Doozer View Post
    The behavior in this thread is why tanks are always in need for roulettes.
    Yeah can’t expect tanks to- “checks notes” - do the most absolutely basic foundations of their jobs otherwise we will scare them away

    Not to mention healer is the rarest role anyway
    (22)

  10. #50
    Player
    dspguy's Avatar
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    Jain Farstrider
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    Leviathan
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    Marauder Lv 100
    Generally speaking, a tank or DPSs rotation doesn't change much if there are 3 mobs or 13 mobs. Every trash pull is roughly the same amount of time, but instead of 6 pulls per dungeon it is now 12 pulls. Bosses would take the same amount of time. I'd estimate that single pulling probably adds around 40-50% time to the dungeon.
    (3)
    Last edited by dspguy; 02-14-2024 at 10:14 AM.

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