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Thread: Pulling why?

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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MistakeNot View Post
    No, I am not. There are NO good reasons to do wall-to-wall pulls. They just make runs more difficult and stressful for no good reason, and are poor tactics in general.
    Doing w2w pulls is not a sign of being skilled - obviously since so many people try it even in low-level dungeons where it doesn't even speed up the run.

    If people's time is so precious that a minute or two extra for a dungeon run actually matters, then they shouldn't be wasting their precious time on a video game.
    I would have to disagree on the skill comment. Pulling wall to wall IS a gauge of skill for ALL members in a dungeon. Knowing how many Holy Spams I can get away with until diminishing returns kick in for the stun before I have to start healing takes understanding and a level of skill or if i'm healing and I see a WAR...I pretty much just don't even heal...GRAVITY go brrrrrrrrrrrrrrrr. As a tank I know that if I hear 3 holys pop off I can start using mitigations and spreading them out. As a DPS I should know cone shaped AOE's vs Circle AOE's and where to position myself. Ogi Namikiri is a good example as it's very specific to hit all the mobs, and same for SMN Slipstream as it's a ground AOE that stays...and making sure I use it when the tank settles on a location for the pack...and as a tank knowing where those AOES on the ground are (Doton, Slipstream, Salted Earth)

    So no you do need to have some level of skill and job knowledge so that you can pull wall to wall, and if you get in a grp that is REALLY CRANKING out the high numbers....dungeons DO go way faster.
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    Last edited by Sqwall; 02-14-2024 at 02:13 AM.