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Just pull more, it's not that deep bro.Why do healers or dps feel the need to pull wall to wall when the tank doesn’t want to or can’t. I’m seeing this recently in the past 2-3 weeks.
The tank says stop and everyone complains. It’s starting to become wow toxic.
If the tank doesn’t pull wall to wall that’s fine. It’s his job to decide how much to pull. Then when the tank says something the people want to argue.
If you want to pull then play a tank but stop pulling or over pulling as healer/dps.
If you keep your left-side equipment reasonably up to date (i.e. not 60+ item levels behind), press your AOE buttons in a pull for aggro + damage and cycle mitigations a bit then there is zero reason for a tank to single-pack pull because otherwise at that point the tank could have just been replaced by a third DPS who can handle single-pull damage instead.


Most people do not wish to spend 30 mins in dungeon doing single mob pulls. All tanks can wall to wall pull if they use their mitigation wisely along with a competent healer. All melee dps can self sustain one mob pack at a time and kill them before they die. In all honesty tanks should feel empowered to wall to wall pull unless your healer is having issues.Why do healers or dps feel the need to pull wall to wall when the tank doesn’t want to or can’t. I’m seeing this recently in the past 2-3 weeks.
The tank says stop and everyone complains. It’s starting to become wow toxic.
If the tank doesn’t pull wall to wall that’s fine. It’s his job to decide how much to pull. Then when the tank says something the people want to argue.
If you want to pull then play a tank but stop pulling or over pulling as healer/dps.



I do expect Tanks to do w2w pulls when they're above 50+,
I dont FORCE them... but i always give hint about it.
A experienced healer can carry your poor mitigation management :P
WHY:
The dmg output in this game is very low for the most part;
Don't have to be an experienced tank to perform a w2w.
W2W pulls makes dungeons go way faster, cuz we get to use our cds on way more mobs.
Like WHY waste my Divination and Eathly star cd on 1-2 packs..when i can use those on 3-4+ packs instead!
Last edited by Zeastria; 02-11-2024 at 04:47 PM.
☆SCH/AST/DNC/VPR/SMN☆



Sounds like a you problem. Get better at tanking, put yourself ahead of the group and just pull wall to wall it's not difficult. Just use your AoEs and cycle mitigation properly.Why do healers or dps feel the need to pull wall to wall when the tank doesn’t want to or can’t. I’m seeing this recently in the past 2-3 weeks.
The tank says stop and everyone complains. It’s starting to become wow toxic.
If the tank doesn’t pull wall to wall that’s fine. It’s his job to decide how much to pull. Then when the tank says something the people want to argue.
If you want to pull then play a tank but stop pulling or over pulling as healer/dps.
Having to come to forums to complain about common tanking etiquette in dungeons that's been the norm since 3.0 if not earlier and comparing it to wow toxic, is kind of funny. Really does just show it's a you problem, stop blaming others and learn how you can do better.


It is not funny. It is bloody annoying how lots of ... players .... think pulling everything is a good idea.Sounds like a you problem. Get better at tanking, put yourself ahead of the group and just pull wall to wall it's not difficult. Just use your AoEs and cycle mitigation properly.
Having to come to forums to complain about common tanking etiquette in dungeons that's been the norm since 3.0 if not earlier and comparing it to wow toxic, is kind of funny. Really does just show it's a you problem, stop blaming others and learn how you can do better.
And then they try to defend their behaviour here in the forums, being generally toxic about it.
That it is common doesn't mean it should be done.



Please tell me you are actually trolling?
There are only a few reasons why wall to wall pulling shouldn't be done, namely woefully under-geared, but other than that there is no excuse. Like even saying you are new to a dungeon after HW levelling dungeons is a poor excuse. All dungeons have more or less the same formula outside of the odd dungeon that has gated sections of small packs before the next set spawns. All roles played at a basic level, not even optimised where you are maximising your buffs, just using you standard AoEs and the odd damage buff here and there are capable of wall to wall pulls at a decent pace. Obviously this requires tanks to be making use of their defensive cooldowns and healers making use of their kits but even then one can often compensate the other.
now if you are a tank or healer and you are not actually making some modicum of an effort then stick to trusts or learn to play your job, because you are actively griefing by not respecting other peoples time by putting in an effort to work together to complete the dungeons in a timely fashion. 99.99% of the player base do not want to run the entire 90 minute clock of a dungeon to get their levelling / tomes/ gear for glamour or ultimate. People have better things to be doing with their time.
And a common thing means if dungeons are designed to allow the practice that so commonly happens in a most dungeon runs by the majority, and jobs are over equipped to handle wall to wall pulls you have 0 excuses for not doing it. And sure I might come across as sounding a little toxic, but most of the people that cry "you pull, you tank" or have their main character syndrome shattered and rant on the forums, maybe instead of crying, they should realise they need to learn how to play the game as the majority of the playerbase runs dungeons. If still in denial then find some friends or FC members to run at the snails pace they want or again use trusts.


No, I am not. There are NO good reasons to do wall-to-wall pulls. They just make runs more difficult and stressful for no good reason, and are poor tactics in general.
Doing w2w pulls is not a sign of being skilled - obviously since so many people try it even in low-level dungeons where it doesn't even speed up the run.
If people's time is so precious that a minute or two extra for a dungeon run actually matters, then they shouldn't be wasting their precious time on a video game.
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